Armor Racks

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Adds a variety of armor racks that help you store and equip your armor in a better way.

At the moment there are 3 types of armor racks:
- Vanilla rack that stores equipment and provides slightly faster equip time
- Mechanized rack that dramatically improves equip time (requires Microelectronics and own research)
- Mending rack that also slowly repairs things it stores (requires Fab...

Author: khamenman

Created: 29 Sep, 2019 @ 3:55am

Updated: 26 Nov, 2022 @ 7:08pm

Subscribers: 80258


Size (unpacked) : 2.790 MB

Adds a variety of armor racks that help you store and equip your armor in a better way.

At the moment there are 3 types of armor racks:
- Vanilla rack that stores equipment and provides slightly faster equip time
- Mechanized rack that dramatically improves equip time (requires Microelectronics and own research)
- Mending rack that also slowly repairs things it stores (requires Fabrication and own research)

Check out mod settings for some helpful options.
Thanks to Crudbone for donating the textures for the racks.

How to use
1. Build a rack, configure it via Storage tab, wait for colonists to haul things to it
2. Assign it a colonist via Set Owner dialog
3. Oh ♥♥♥♥ it's a raid! Draft your colonist and use the Equip from rack command. Your colonist will run to their rack and grab the items from it
4. Once it's over, use the Transfer to rack command (selected automatically after Equip or manually by rightclick) to put the items back

Mod compatibility
Should be safe to add to, or remove from existing saves.
Should work fine with multiplayer mod.
Should be compatible with custom races based on Humanoid Alien Races 2.0.

FAQ
Q: Colonists haul things to a rack, but won't haul things from it, is this a bug?
A: Not a bug, armor racks work based on container logic from base game, and things inside containers are not haulable (grave is an example of a container)
--
Q: Items on the racks are not visible / do not count towards 'do until X' crafting settings, is this a bug?
A: No, see above
--
Q: Colonists start removing the equipment they got from racks when undrafted, what to do?
A: Mod settings has an option for racks to set apparel as forced, this probably would help

Known bugs
- Loading caravans with racks that have equipment on them causes heavy lag and lots of errors. Unload equipment from the racks first
- Ammo from Combat Extended disappears when added to a rack

Other
I made this mod for my own use but decided to publish it in case someone else needs it. If you find any bugs or have a suggestion feel free to leave a comment or make a thread.
You can get the source code from Github[github.com] or from the mod's Steam folder. You are free to use it in your own mods as long as you credit my work.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game