[KV] Faction Control
Mod, 1.0, 1.1, 1.2, 1.3
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2882785581
"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu.
Options:
Disable Faction Limits
Enabling this setting will prevent the Create ...
Author: Kiame Vivacity
Created: 10 Sep, 2018 @ 4:11pm
Updated: 16 Jan, 2022 @ 8:24am
Subscribers: 85892
Size (unpacked) : 0.573 MB
"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu.
Options:
Disable Faction Limits
Enabling this setting will prevent the Create World menu from adding more than 11 factions to a world.
Override Faction Max Count
Force modded factions that do not specify "maxConfigurableAtWorldCreation" to show up in the base game's Create World Faction Count tab.
It's on by default. If anyone runs into issues with this setting please disable it in settings and restart the game.
Population Override
If the Min/Max values are changed, this will greatly override the "Population" slider on the Create World page.
Tile Distance Between Faction Groups
Specify either/both the Minimum/Maximum distances that faction groups can spawn from each other.
This is an advanced option and can easily prevent faction groups from spawning on the map and will take many tries to get the values to work. Leave it disabled to keep base game behavior.
Faction Base Density
Allows Factions' settlement to be closer together. If "Off", the base game's logic is used. If "On", the settlements will be closer together the more "Crowded" the slider bar is moved to the left.
Dynamic Coloring and Goodwill has been broken out into its own mod
Dynamic Goodwill - https://steamcommunity.com/sharedfiles/filedetails/?id=2551775344
Incompatible With:
- Rim-Hivers
- Hisa Faction
Realistic Planets
Make sure to enable compatibility mod in settings
Credits:
Rainbeau Flambe (dburgdorf) - original creator
Designer225 for improving map generation and allowing this mod's settings to apply to new settlements after world generation.
Translators:
Proxyer - Japanese
53N4 - Spanish
WexMan & kr33man - Russian
RunningMelos - Chinese
Erazil & Qux - French
Danimineiro - German
=====
License:
If you're a modpack maker and want to include "Faction Control" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.
=====
Ludeon Post: https://ludeon.com/forums/index.php?topic=45519.msg433048#msg433048
Direct Download:
https://github.com/KiameV/rimworld-factioncontrol/releases/download/1.3/FactionControl.zip
GitHub: https://github.com/KiameV/rimworld-factioncontrol
Like my mods? Consider supporting me!
[ko-fi.com]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game