[1.3] Vanilla Animals Expanded — Tundra
Mod, 1.0, 1.1, 1.2, 1.3
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded
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Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple of days just like an already existing in the game Elk. Porcupines are tiny roden...
Розробник: Sarg Bjornson
Дата створення: 21 Oct, 2019 @ 9:26am
Оновлено: 14 Jul, 2021 @ 12:48pm
Підписників: 263225
Розмір (розпакований) : 2.738 MB
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Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple of days just like an already existing in the game Elk. Porcupines are tiny rodents, similar in a lot of ways to Capybaras, with sharp quills used to repel predators. Beware of the Megawolverines though! They are genetically modified experiment out of control, by many described as just large balls of fur and claws. Taming one could be a challenge, but having one ready for combat is a huge advantage.
Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Tundra biome expansion. It adds 4 new animals that will spawn in the Tundra, but some of them also spawn in other biomes. They have vanilla artwork, sounds and balancing.
Vanilla Animals Expanded: Tundra adds following animals to the base game:
There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.
Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in Tundra biome, with some of them also spawning in other biomes.
Q: Is X a pack animal?
A: Muskox is a pack animal.
Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.
Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!
Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.
Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.
Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.
Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.
Q: CE compatible?
A: It will be soon, with a following mod being a patch for it: https://steamcommunity.com/sharedfiles/filedetails/?id=1824112352&searchtext=animal+expanded
Graphics are created by me, Oskar Potocki.
Code work created by Sarg Bjornson.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
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Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
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Як завантажити моди?
Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.Як встановити мод?
Див. секцію "Як встановити".Чи безпечний завантажуваний файл?
Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game