Alpha Mythology

Mod, 1.2, 1.3, 1.4


[www.patreon.com]

UPDATED 13/10/22

Features
Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mod is that every new creature tries to bring some new mechanic into the game, whether it be fire breathing cattle, acid and p...

Розробник: Sarg Bjornson

Дата створення: 1 Aug, 2019 @ 12:40am

Оновлено: 25 Oct, 2022 @ 1:05am

Підписників: 99547


Розмір (розпакований) : 11.668 MB

[www.patreon.com]

UPDATED 13/10/22

Features

Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mod is that every new creature tries to bring some new mechanic into the game, whether it be fire breathing cattle, acid and poison spewing behemoth, or faster than average steed. Some of the mechanics are simple, others much more complex.

Animals will spawn with different rates in different biomes, and should appear at about half the rate as vanilla animals (wolves have been taken as a benchmark, not rats).

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Wiki

You can see all the details of these creatures in the RimWorld Bestiary Wiki:

https://rimworld-bestiary.fandom.com/wiki/RimWorld_Bestiary_Wiki

Plans for the future

Obviously, more animals!

Incompatibility:

None detected

Compatibility
Compatible with A Dog Said...
Compatible with the implants from Vanilla Genetics Expanded and gene extraction
Compatible with Alpha Biomes
Compatible with Advanced Biomes
Compatible with Lords of the Rims - Elves (mallorn biome)
Compatible with A RimWorld of Magic (animals drop Raw Magicyte)

Translations

Chinese uploaded by 22点下

Credit
Preview pic by Oskar Potocki
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com
Fire sound by JaBa at http://soundbible.com/1902-Fire-Burning.html
https://www.freesoundeffects.com/
Horse sounds by soundslikewillem https://freesound.org/people/soundslikewillem/sounds/418428/
"Horse Whinny, Close, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org

Thanks to Oskar Potocki for his encouragement to start using vector based graphics

Changelog
v4.0: Updated to RW 1.4
v3.2: Added the Stymphalian bird. Bugfixes (17/09/22)
v3.01: Added 9 new animals. Complete overhaul of the ranged animal system (04/02/21)
v2.301: Added 8 new achievements for Vanilla Achievements Expanded (15/11/20)
v2.3: Added three new animals, Catoblepas, Cerberus and Ceryneian Hind (10/09/20)
v2.2: Updated for RimWorld 1.2 (11/08/20)
v2.1: Retextured whole mod with vector graphics. Reduced Griffin chirping. Added leather beauty values (23/03/20)
v2.0: Updated for Rimworld 1.1 (20/02/20)
v1.02: Rolling down Verb Expansion Framework for the time being (22/08/19)
v1.01: Swapping to Verb Expansion Framework. Bugfixing and balancing (22/08/19)
v1.0: Release version (27/07/19)
v0.1: Prerelease



Як завантажити моди?

Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.

Як встановити мод?

Див. секцію "Як встановити".

Чи безпечний завантажуваний файл?

Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game