Combat Shields

Mod, 1.0, 1.1, 1.2, 1.3



Additional types of shields from a variety of eras, usable with melee and certain ranged weapons. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. Feel free to leave suggestions for more shields in the comments below.

This mod is also available on Githu...

Розробник: N7Huntsman

Дата створення: 11 Dec, 2018 @ 1:36pm

Оновлено: 6 Sep, 2021 @ 12:46pm

Підписників: 19988


Розмір (розпакований) : 24.528 MB


Additional types of shields from a variety of eras, usable with melee and certain ranged weapons. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. Feel free to leave suggestions for more shields in the comments below.

This mod is also available on Github.[github.com]


Nguni Shield:

Recipe: 15 x Wood, 45 x Leather
Description: A design originating amongst the Nguni people of South Africa, this lightweight shield--traditionally made from cowhide--was most famously used by the Zulu. Designed with offensive purposes in mind, it is not thick enough to protect the user against sustained fire, but in skilled hands is extremely effective in hand-to-hand combat.

Wicker Shield:

Recipe: 60 x Wood
Description: Carried by the Sparabara of the armies of Ancient Persia, the shields are made of wickerwork, offering reasonably good coverage from most simple projectiles without weighing the user down. Unfortunately, their lightweight construction means they offer less protection against the thrust of a spear or sword in hand-to-hand combat.

Aspis:

Recipe: 60 x Wood, 5 x Steel
Description: A convex shield made of wood and often covered with a thin sheet of bronze or other metal, the Asis was the shield of the Greek hoplite, and its good coverage was an integral part of the success of phalanx. This shield bears the letter 'lambda,' mark of the city-state of Sparta.

Scutum:

Recipe: 60 x Wood, 10 x Steel
Description: Famously carried by Roman legionaries, its design reflected its role as a heavy infantryman's shield. Made of layers of wood glued together and covered with canvas or leather, it offered a good compromise between weight and protection. A later design, thick planks and a metal edging give the shield additional strength.

Norse Shield:

Recipe: 70 x Wood, 10 x Steel
Description: A heavy shield in Norse style, it was famously carried by the vikings on their raids into Western Europe. Designed to protect the user in hand-to-hand combat and against projectiles. Made of thick timber with a heavy iron rim, it is quite sturdy.

Kite Shield:

Recipe: 70 x Wood
Description: A cavalryman's shield, the kite shield originated in Western Europe, becoming widespread around the 10th Century AD. While one of the few designs of the time that offered good protection the users legs, its length made it awkward for infantry to use. Nevertheless, it was extremely popular, seeing extensive use throughout Europe, and evenutally being introduced to the Holy Land by Norman Crusaders.

Pavise Shield:

Recipe: 90 x Wood
Description: A large, heavy shield made of rough-hewn planks. Designed to protect archers and crossbowmen from incoming projectiles, it is extremely cumbersome in hand-to-hand combat. They were particularly common place in Western Europe during the 14th and 15th centuries.

Buckler:

Recipe: 40 x Steel
Description: An extremely small metal shield, usually paired with a rapier or similiarly light sword. Too small to offer any meaningful protection from incoming projectiles, the buckler is instead designed to deflect and trap a foe's weapon in close-quarters combat.

Riot Shield:

Recipe: 60 x Steel
Description: Designed for law enforcement and corrections officers, this shield's lightweight metal construction and large size make it ideal for use against crowds and unarmed opponents. However, it offers only limited protection against projectiles and isn't thick enough to stop even the lowest caliber gunfire.

Assault Shield:

Recipe: 60 x Steel, 4 x Components
Description: An advanced composite shield with a suite of integrated sensors, the assault shield was designed for military units likely to find themselves engaged in extremely close-quarters combat. Far smaller than a full-sized ballistic shield, it trades coverage for mobility. Though capable of stopping handgun and rifle rounds, its small size leaves the user very little to hide behind should they find themselves under sustained fire.

Tactical Shield:

Recipe: 70 x Textile, 30 x Chemfuel
Description: A "soft" medium-sized ballistic shield, made from reinforced textile materials rather than metal. Though offering less ballistic protection than the assault shield, it offers wider coverage at a fraction of the weight.

Ballistic Shield:

Recipe: 90 x Steel
Description: A heavy shield made of advanced alloys and designed to withstand high-caliber gunfire. Capable of stopping rifle rounds, its size and weight makes it extremely cumbersome.

Carapace Shield:

Recipe: 120 x Steel, 1 x Advanced Component
Description: A highly advanced shield carried into battle by the elite, psychic troops of the Empire. It offers the user not only unparalled protection, but also a number of other combat enhancements.


Modded Weapons
There should be no conflicts with melee weapons added by mods. For ranged weapons, the weapon must have the 'Shield_Sidearm' weapon tag to be usable with a shield. If you have suggestions for a weapon mod to be patched, or need help creating a patch, use the comments.
Save Games
It should not be necessary to start a new save game, but may cause errors if removed from an existing save.
Supported Mods
  • Simple Sidearms - Combat Shields is fully compatible with Simple Sidearms. Pawns will re-equip and stow shields as required.
  • Rimsenal - Weapons added by Rimsenal, Feral, and Federation have appropriate tags to be allowed or disallowed with shields.
  • Weapon Tech - Weapons have appropriate tags to be allowed or disallowed with shields.
  • Arrow Please - Weapons have appropriate tags to be allowed or disallowed with shields.
  • Medieval Times - Weapons have appropriate tags to be allowed or disallowed with shields.
  • Rimfire - Weapons have appropriate tags to be allowed or disallowed with shields.
  • The Combat Extended version can be found here.
A very special thanks to:
  • BukTaki, whose permission and shield framework made this mod possible.
  • Dango998, for their Simplified Chinese translation.
  • SET_SET, for thier Japanese translation.
  • Rostropovich, for their patches for Arrow Please and Weapon Tech.
  • XeoNovaDan, for their patch for Rimfire.
  • All the folks on the Rimworld discord for their endless patience and help.

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There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game