DE Surgeries

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


=== CAUTION ===Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem. However, at the start of the game, a warning error (yellow) indicating "translation duplication" is recorded. Please be assured that this is a warning and it is not a serious error on the functions in the game.

for RBSE :

Розробник: Proxyer

Дата створення: 18 Oct, 2018 @ 12:23am

Оновлено: 18 Oct, 2022 @ 6:31am

Підписників: 60646


Розмір (розпакований) : 0.945 MB

=== CAUTION ===
Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem. However, at the start of the game, a warning error (yellow) indicating "translation duplication" is recorded. Please be assured that this is a warning and it is not a serious error on the functions in the game.

for RBSE :
Fixed a problem when using RBSE at the same time, Prepared "[1.4] DE Surgeries for RBSE only" for RBSE.
https://steamcommunity.com/sharedfiles/filedetails/?id=1541914821
Using this will resolve the duplication of the surgical menu with RBSE.

Hard version
[1.4] DE Surgeries Hard
https://steamcommunity.com/sharedfiles/filedetails/?id=1556888077
This is higher cost and skill required than usual.





Introduced to existing game save :
Since this Mod only adds a surgical recipe, it can be introduced into saved data in the middle of the game without any problem.


Adds new surgeries to Rimworld.


- 2 cosmetic surgeries:
Ear and Nose.

- 9 chronic surgeries:
Bad back, Frail, Cataract, Hearing loss, Dementia, Alzheimers, Asthma, Cirrhosis and Heart artery blockage.

- 13 injury surgeries:
Burn, Chemical Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise, Frostbite.

- 2 Parasite surgeries :
Muscle Parasite, Gut Worms

- 12 bone/limb surgeries:
Finger, Toe, Mandible, Pelvis, Clavicles, Sternum, Ribcage, Radius, Humerus, Femur, Tibia and Spine.

- 8 Treatment of infection :
infection, Flu, Plague, Malaria, Sleeping sickness, Chemical damage, Severe chemical damage, Lung rot

Treat fibrous mechanites and sensory mechanites with healer mech serum. The mechanites (micro nano machines) is not large enough to be removed by human surgery.

- 2 Treatment of animal infection :
Animal Flu, Animal Plague

- 2 animal chronic surgeries : ( New: 2 Animal chronic )
Animal Hearing loss, Animal Blindness

Note:
Parts of the lost body (Destroyed/Cut off/Crushed etc.), arms, legs, hands, and feet can not be formed with this mod. Please use "healer mech serum" to regenerate their organic flesh.

Description :
[1.3] DE Surgeries

The more the surgery difficulty increase, the more the Quality/Cleanliness of the hospital bed/room and the Medical skill value will impact chances of success.
To treat animals, not only medical skills but also animal skills are necessary. The skill level required depends on the degree of difficulty of surgery.

Easy surgeries:
You can choose to quickly treat those injuries instead of waiting for them to slowly heal (and maybe cause infections), but it will cost you more medical resources.

Subject of surgery:
Burn, Chemical Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise and Frostbite.

Work Amount : 2,000.
Medicine Requires : 2 units of medicine (herbal medicine can be used).
Skill Requires : level 5 or higher in Medical.


Normal surgeries:

Subject of surgery:
Mandible, Finger, Toe, Clavicles, Ear, Nose and Hearing loss, Flu, Animal Flu, Animal HearingLoss, Animal Blindness.

Work Amount : 3,000.
Medicine Requires : 2 units of medicine (herbal medicine cannot be used).
Skill Requires : level 8 or higher in Medical. Need with level 3 or higher in Animal skills to treat animals.
Resource Stuff Requires :
Mandible and clavicles surgeries requires 10 Plasteel.
Cure flu requires 5 units of medicine (herbal medicine can be used)
Cure animal blindness and Cure animal hearing loss requires 3 glitterworld medicine.


Hard surgeries:
=== IMPORTANT ===
On failure there is 10% chance to kill the patient.

You can try to heal Muscle Parasites and Gut Worms in one operation (instead of waiting for the 5 treatments in Vanilla) but it will cost you 5 units of medicine in one time. Also be aware of the risk of lethal failures (if the operation fail then there is a 10% chance of killing the patient).

Subject of surgery:
Asthma, Heart artery blockage, Cataract, Ribcage, Sternum, Radius, Humerus, Femur, Tibia, Muscle Parasites and Gut Worms, infection, Plague, Animal Plague, Malaria.

Work Amount : 4,500.
Medicine Requires : 3 units of medicine (herbal medicine cannot be used).
Skill Requires : level 10 or higher in Medical. Need with level 4 or higher in Animal skills to treat animals.
Resource Stuff Requires :
Sternum repair also requires 24 Plasteel.
Ribcage repair also requires 8 Plasteel.
Muscle Parasites and Gut Worms treatment requires 5 units of medicine
Cure wound infection requires 5 units of Penoxycyline.
Cure plague and Cure malaria requires 5 Penoxycyline and 2 glitterworld medicine.

VeryHard surgeries:
=== IMPORTANT ===
On failure there is 20% chance to kill the patient.

You can try to heal Muscle Parasites and Gut Worms in one operation (instead of waiting for the 5 treatments in Vanilla) but it will cost you 10 units of medicine in one time (x2 than nomal version). Also be aware of the risk of lethal failures (if the operation fail then there is a 10% chance of killing the patient). Colonist who succeed in this difficulty surgery are called honorary doctors or legendary healers (tribes).

Subject of surgery:
Spine, Pelvis, Dementia, Alzheimers, Bad Back, Frail, Cirrhosis, Sleeping sickness.

Work Amount : 6,000.
Medicine Requires : 3 units of medicine (herbal medicine cannot be used).
Skill Requires : level 15 or higher in Medical.

Resource Stuff Requires :
Spine and Pelvis repair also requires 80 Plasteel.
Cure Dementia and Cure Alzheimers also requires 3 glitterworld medicine.
Cure/repair Bad Back requires also requires 80 Plasteel and 3 medicine.
Cure Frail requires also requires 120 Plasteel and 3 medicine.
Cure Cirrhosis requires also requires 3 glitterworld medicine.
Cure sleeping sickness requires 5 Penoxycyline and 3 glitterworld medicine.


Update:
B18 ver: DE Surgeries
https://steamcommunity.com/sharedfiles/filedetails/?id=967947023 by KapTaiN_KaVerN

Shamelessly updated through B19 and 1.3 without permission by Proxyer, A14 to A18 update by KapTaiN_KaVerN, Originally by DarknessEyes.


Thanks to our Translators !
- RU : by Man232 and Desert Rain, Proxyer (update for 1.0)
- ZH : by tlerbao, Proxyer (update for 1.0)
- FR : By Jozay, Proxyer (update for 1.0)
- DE : By Erdnussbrot
- JP : By Proxyer
- KR : By Doctor, Proxyer (update for 1.0)

For Non Steam :
This is a guide for downloading when not using Steam workshop.

1.1
File Name: 11_DESurgeries.zip
DropBox DowmloadLink : Here[www.dropbox.com]

1.2
File name : 12_DESurgeries.zip
Google Drive : Download[drive.google.com]

1.3
File name: 13_DESurgeries.zip
Google Drive : Download[drive.google.com]

1.4
File name: 13_DESurgeries.zip
Google Drive : Download[drive.google.com]


Як завантажити моди?

Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.

Як встановити мод?

Див. секцію "Як встановити".

Чи безпечний завантажуваний файл?

Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game