Death Rattle Continued [1.2+]

Mod, 1.2, 1.3


Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description.

Description
Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold be...

Розробник: troopersmith1

Дата створення: 22 Aug, 2020 @ 3:24pm

Оновлено: 19 Nov, 2021 @ 10:24pm

Підписників: 34339


Розмір (розпакований) : 4.079 MB

Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description.

Description

Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

Original mods can be found at
https://steamcommunity.com/sharedfiles/filedetails/?id=2013400235 and https://steamcommunity.com/sharedfiles/filedetails/?id=2013401375

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Note: This mod doesn't change "death on downed" chances at all, so without another mod to change that, a good portion of the raiders and such that attack you will die without suffering "fatal" injuries. The settings introduced by 1.2 has an option to adjust this, and there are also mods on the workshop to do this as well.

Russian translation provided by Babushkina_Sphera

Non-Steam Link

https://github.com/troopersmith1/Death-Rattle-Continued/releases/

Compatibility

Works very well alongside Life Support ( https://steamcommunity.com/sharedfiles/filedetails/?id=2213696082 )

Compatible with Combat Extended.

If using this alongside the Immortals mod, make sure that you have "Immortals can get Conditions" enabled in the settings for that mod, and you need to make sure that a lethal condition can progress to 100% as well. Do that, and everything works like it should.

It should be compatible with everything. Just try it, and let me know if it doesn't work. Make sure you provide a link to the mod, so I can attempt to fix it.


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Як завантажити моди?

Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.

Як встановити мод?

Див. секцію "Як встановити".

Чи безпечний завантажуваний файл?

Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game