Harvest Organs Post Mortem
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Harvest Organs Post Mortem (HOPM) is now available in 1.4.
NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod.
Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish
Note that the mod require a hugslib.
How the mod works:
After you have researched basic autopsy, you are able to...
Розробник: Smuffle
Дата створення: 18 Nov, 2017 @ 8:51am
Оновлено: 22 Oct, 2022 @ 9:26am
Підписників: 212474
Розмір (розпакований) : 0.336 MB
NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod.
Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish
Note that the mod require a hugslib.
How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.
How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.
The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.
NB! You can alter these drop chances and more in the Mod settings.
Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine. If you are curious about another mod compatibility, ask away.
If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.
Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.
Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.
One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.
Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.
Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases
A17 Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1121625983
Як завантажити моди?
Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.Як встановити мод?
Див. секцію "Як встановити".Чи безпечний завантажуваний файл?
Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game