Kill For Me

Mod, 1.0, 1.1, 1.2, 1.3, 1.4





Teach your animals to kill enemies in packs

Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hiera...

Розробник: 🍍 Dingo Ananas

Дата створення: 19 Jan, 2019 @ 5:35pm

Оновлено: 2 Nov, 2022 @ 2:11pm

Підписників: 56340


Розмір (розпакований) : 5.758 MB




Teach your animals to kill enemies in packs

Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and customizations (attack buildings, ranged attack support for modded animals, bonus attack system, hierarchy system...).

Please watch the tutorial video and read the FAQ topic to use the mod correctly.

[ko-fi.com]





It is adviced to place Kill For Me just after HugsLib or Core.

For players having weird bugs, non attacking animals in their pack, or animals which try to kill already killed targets, most of the time this comes from a bad mod order caused by some unknown mods incompatibilities, to solve this issue, try bring kill for me just after HugsLib (if you have it) otherwise just after the Core and retry it should fix your issue.

Note : If you have Hunt For Me too please bring it too in the same order that currently (eg : Core > HugsLib > (Kill For Me > Hunt For Me) or (Hunt For Me > Kill For Me if it was in this order) )








  • Animals can be drafted in packs and easily controlled
  • Packs can automatically attack every threat on the map (disabled by default)
  • Animals packs can kill only designated targets (with supervised mode enabled in settings (by default and by pack))
  • Bonding is automatically removed from animals that have learned to kill (can be disabled in settings)
  • Animals will use ranged attacks if possible (moded animals)
  • Up to 10 available packs
  • A hierarchy system in packs with attack bonuses (can be disabled)
  • Terminator mode, animals do not flee when they get hurt (disabled by default)
  • All animals can learn to kill in pack (disabled by default)
  • You can whitelist ennemies (usefull in not supervised mode), packs will not attack them
  • You can target all buildings with your packs (disabled by default)
  • You can target your own animals and colonists with packs (disabled by default)
  • Fully customizable (attack till death of enemies, hide pack icons...)





Tested without issues with the followings animals mods :
  • Hunt For Me (for existing saves see "Notes" section)
  • Animals Logic
  • Animal Tab
  • Vanilla animals overhaul reloaded
  • A dog said
  • Animal gear
  • Alpha animals
  • Call of Cthulhu mods (packs can attack by default the Ctholian sink holes)
  • Dinosauria: A Rimworld Mod
  • Genetic Rim
  • Flommel
  • Wild Pokémon
  • L-Slimes
  • MegaFauna
  • Better Pawn Control


Note : Dont hesitate to contribute and send better/missing translations files.




1.6.5 rev2

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]

Як завантажити моди?

Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.

Як встановити мод?

Див. секцію "Як встановити".

Чи безпечний завантажуваний файл?

Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game