More Vanilla Turrets
Mod, 0.17
Version: 1.8.5
Made for RimWorld A17
This is the official updated version of More Vanilla Turrets.
A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing.
IMPORTANT!
*Its highly recommended to avoid using new mods in your existing saves to avoid issues.
*Seems to be uncompatiple with Combat Realism ...
Розробник: Marn
Дата створення: 24 Jul, 2016 @ 4:18am
Оновлено: 28 May, 2017 @ 5:03pm
Підписників: 85315
Розмір (розпакований) : 0.615 MB
Made for RimWorld A17
This is the official updated version of More Vanilla Turrets.
A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing.
IMPORTANT!
*Its highly recommended to avoid using new mods in your existing saves to avoid issues.
*Seems to be uncompatiple with Combat Realism mod, be advised.
New in 1.8.4/5
*Added research tabs for less cluttered research.
*Fixed turret heads sometimes spawning in pirate camps as loot.
New in 1.8.3
*Compatible with Alpha 17
*Shallow moat changed to mud moats
New in 1.8.2
*Equipment racks can now store Power Cells
New in 1.8.1
*Reduced cell price from 2 components to 1
New in 1.8.0
*Nerfed moats, they now slow down pawns less effectively.
*Reduced Devastator cooldaown from 83 to 60 seconds.
*Removed power requirement from Devastator.
*Added ammo type for Devastator called power cell.
*Added cell fabricator bench for Devastator ammo creation.
*New logo =3
New in 1.7.8
*Fixed an oversight that allowed turrets to be built as soon as the materials are available, without any construction time.
Included turrets
A perimeter mounted gun is designed to work regardless if you have power or not as long as somebody is manning it.
Never explodes.
Stats:
Tech Level = Industrial
Range = max32
Health = 225
Cost = 180 steel, 100 stuff, 4 components
Damage = Bullet - 13, Burst - Continuous, shot every 0.5 seconds
Size = 3 by 1 cells
Research prerequisites = Electricity
Project cost = 1000
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An older class of weapon that requires manual control and reload. Fortunately, with the help of decent optics and deadly weapon blast radius its presence is still dreaded on the front lines.
Explodes in a radius of 3 when destroyed.
Requires shells to reload.
Stats:
Tech Level = Industrial
Range = min3 max55
Health = 225
Cost = 180 steel, 100 stuff, 5 components
Damage = RocketDamage - 40, Explosive radius - 2.5
CoolDown = 8.3 seconds
Size = 3 by 1 cells
Research prerequisites = Gun Complex, Mortars
Project cost = 2000
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A more powerful variant of an automated turret. Longer dual barrels provide increased range, and greater burst.
Has higher chance to explode in a radius of 4.
Stats:
Tech Level = Industrial
Range = 28
Health = 200
Cost = 150 steel, 120 metal stuff, 4 components
Damage = BulletDamage - 11, Burst - 6
CoolDown = 7.3 seconds
Power = 390
Size = 1 by 1 cells
Research prerequisites = Gun Complex, Gun Turrets
Project cost = 2000
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Shredder turret is designed for close range. It doesn't explodes when destroyed thus making it a perfect choice for indoor defense, the only downside is that it takes more space than an ordinary variant.
Stats:
Tech Level = Industrial
Range = 20
Health = 240
Cost = 225 steel, 180 metal stuff, 5 components
Damage = BulletDamage - 21, Burst - 4
CoolDown = 5.3 seconds
Power = 420
Size = 2 by 2 cells
Research prerequisites = Military Turret
Project cost = 3000
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A highly calibrated gun turret. Advanced optics allows it to deliver a single but precise shot at fairly long distances.
Explodes rarely in a radius of 2.5.
Stats:
Tech Level = Industrial
Range = 50
Health = 120
Cost = 225 steel, 180 metal stuff
Damage = BulletDamage - 42
CoolDown = 3 seconds
Power = 420
Size = 1 by 1 cells
Research prerequisites = Shredder Turret, Charged Shot
Project cost = 4000
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Blast turret is designed for close range area damage, and it does so by launching a burst of 3 frag grenades.
Explodes in a radius of 4.5 when destroyed.
Stats:
Tech Level = Industrial
Range = min5 max20
Health = 200
Cost = 250 steel, 200 stuff, 6 components
Damage = grenade damage - 30, Burst - 3, explosive radius - 2, explosion delay - 50
CoolDown = 5.3 seconds
Size = 2 by 2 cells
Research prerequisites = Precision Turret
Project cost = 5000
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Fortified minigun tower that fires continuously, very durable but power hungry. Its tall and has long range, but due to that it can't aim under itself and can't be placed indoors.
Explodes in a radius of 5.1 when destroyed.
Stats:
Tech Level = Industrial
Range = min6 max36
Health = 500
Cost = 500 steel, 600 stone stuff, 15 component
Damage = BulletDamage - 6, Burst - Continuous, shot every 6 ticks (0.1 seconds)
Power = 1000
Size = 3 by 3 cells
Research prerequisites = Blast Turret, Multibarrel Weapons
Project cost = 6000
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A magnetic catapult that launches plasma projectiles with greater velocity, accuracy, and much larger blast radius thanks to its burst of five shells.
Needs cell fabricator to create ammunition. Watch out for a huge EMP explosion in a radius of 10 when destroyed.
Stats:
Tech Level = Spacer
Range = min20 max500
Health = 360
Cost = 750 steel, 400 metal stuff, 20 component
Damage = ShellDamage - 30, Burst - 5, Explosive radius - 3.5
CoolDown = 60 seconds
Size = 2 by 2 cells
Research prerequisites = Mortars, Vulcan Cannon
Project cost = 7000
Ammo = Power cell
===========================================================
A very power hungry station designed for assembling devastator power cells.
Stats:
Health = 180
Cost = 100 plasteel, 100 gold, 10 component
Cell cost = 1 component
Power = 5000
Size =1 by 1 cells
===========================================================
A light perimeter defense to slow down your enemy.
Can be dug on diggable terrain, and could be removed with "remove floor" tool.
Stats:
Cost = none
Size = 1 by 1 cells (can be dragged)
PathCost = 40
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You can visit the mod discussion here > https://ludeon.com/forums/index.php?topic=9521.0
Feel free to support! [www.paypal.com]
Як завантажити моди?
Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.Як встановити мод?
Див. секцію "Як встановити".Чи безпечний завантажуваний файл?
Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game