No Sympathy for Prisoners

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Attention! This mod has a known issue with the Biotech DLC. Your pawns might continue experiencing sympathy while playing with Biotech.

Are you tired of your pawns feeling bad every time a prisoner starves to death? Don't think it's fair that you have to justify every single prisoner execution, while raiders can just bust in whenever they want and try to murder all your dogs? Want to ma...

Розробник: Zyx Abacab

Дата створення: 15 Jul, 2020 @ 5:15pm

Оновлено: 23 Oct, 2022 @ 11:36am

Підписників: 106675


Розмір (розпакований) : 0.162 MB

Attention! This mod has a known issue with the Biotech DLC. Your pawns might continue experiencing sympathy while playing with Biotech.

Are you tired of your pawns feeling bad every time a prisoner starves to death? Don't think it's fair that you have to justify every single prisoner execution, while raiders can just bust in whenever they want and try to murder all your dogs? Want to make kibble out of human flesh without everyone freaking out about it?

This mod changes your pawns' feelings about bad stuff happening to prisoners. They'll feel absolutely nothing about committing heinous atrocities, like organ harvesting and straight-up mass murder. They still won't want to eat human flesh or wear hats made of human skin, but they won't care about butchering your prisoners or skinning them alive.

After all, those jerks tried to murder you and take your stuff -- so why should you treat them any better?

Unfortunately, this mod also removes sympathy for guests. Please show your own sympathy for innocent guests.

This mod can be added to an existing save, but pre-existing bad feelings will not be removed.

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If you're using the Psychology mod: you must turn off the "Enable empathy changes" option. Otherwise, No Sympathy for Prisoners can't change how your pawns think.

As Psychology deeply changes RimWorld's processing of thoughts, No Sympathy for Prisoners cannot fully support this mod. You may experience issues or errors.

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If you're using the Harvest Organs Post Mortem mod: you should load Harvest Organs Post Mortem first. No Sympathy for Prisoners should be loaded second.

Note that any mood debuffs from the Ideology DLC still apply. See the FAQ.

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If you're using the Rim of Madness - Vampires mod: you should load Rim of Madness - Vampires first. No Sympathy for Prisoners should be loaded second. Rim of Madness - Vampires is no longer supported by No Sympathy for Prisoners. As of 2022-10-23, Rim of Madness - Vampires has not been updated since version 1.1.

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FAQ
  • Q: Why do my colonists still get mood debuffs and bad thoughts?
  • A: If you're playing with the Ideology DLC, the likeliest reason is a meme which causes a debuff or bad thought when prisoners or guests are treated poorly. Debuffs caused by memes have deliberately been left in place for balance purposes.

    Other than that, another mod may be interfering with No Sympathy. Many mods add or change the way thoughts and debuffs work, and No Sympathy cannot unilaterally work everything that's out there. If you do use other mods, make sure that No Sympathy is the last mod to load, and cross your fingers.
  • Q: Will No Sympathy work with my other mods?
  • A: Maybe, maybe not. If the other mod adds new thoughts or adds new code libraries to the game, then No Sympathy probably won't work. However, if the other mod simply adds new reasons for your pawns to have plain vanilla thoughts, then No Sympathy probably will work.
  • Q: Will you add support for this mod or for that mod?
  • A: Short answer: no.

    Long answer: unfortunately, no, due to the sheer number of RimWorld mods out there, the range of quality between mods, and how often trying to support one mod breaks support for another mod, or straight-up breaks No Sympathy itself. In these conditions, it's next to impossible to properly support any one mod.

    Support for Harvest Organs Post Mortem is grandfathered in from very early versions of No Sympathy, and will remain as long as that support doesn't break anything.

    (The note for the Psychology mod is only a courtesy message; there is no code in No Sympathy that supports Psychology.)
  • Q: Does this mod only work for prisoners? What about downed raiders?
  • A: Raiders and other attackers get no sympathy, whether or not they've been captured. With No Sympathy, everyone who's not a colonist is just a prisoner in waiting. ;)
  • Q: Does this mean I can do anything I want to my prisoners?
  • A: Yes, you can do whatever you want without your colonists getting upset about it. If you want to murder a prisoner, butcher and skin them, and feed the remaining prisoners with nutrient paste made out of the flesh, you can. You could even harvest their organs first! (Of course, the prisoners themselves probably won't be happy about any of this.)
  • Q: Can I sell my prisoners?
  • A: Yes, you can sell your prisoners into slavery, and your colonists won't care.
  • Q: What happens if I release prisoners?
  • A: Not much. Your colonists won't have any feelings about it one way or the other.
  • Q: What about kind or compassionate colonists?
  • A: Unfortunately, due to the way that RimWorld has been coded, kind colonists won't care about prisoners either. For performance reasons, this mod was made to apply a simple XML patch as the game loads, and this tradeoff makes it impossible to have the level of precision needed for selective compassion.
  • Q: I don't use Steam! How can I download this mod?
  • A: You can use the open-source WorkshopDL[github.com] application, which is a GUI wrapper around the official SteamCMD command-line utility. Alternatively, you can find copies of my mods at the Internet Archive[archive.org]. There are also some third-party mod distribution websites, such as Skymods and RimWorld Base.

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The following is a message for people who make mods:

In May 2022, Valve shut down the Steam Workshop Downloader, which was a critical modding tool for people who buy their games on other platforms (such as GOG).

If you don't make your mods available through means other than Steam, your mod will be locked in to Steam and only Steam.

Valve will take steps to force users onto Steam just to use your mods. Please think of the community when making decisions about your mods, and consider uploading your mods to other places, or explicitly licensing your mods with a permissive license.

The alternative is letting Valve make free profit from your work for themselves.

This mod is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License[creativecommons.org]. You are free to copy, redistribute, adapt, and build upon this mod for non-commercial purposes under the terms of this license. This mod may incorporate copyrighted material from other authors. Such material may not be available under the terms of a Creative Commons license.

Raw mod data is available at the Internet Archive[archive.org].

This text was last updated on May 18, 2023.

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For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game