Questionable Ethics Enhanced
Mod, 1.0, 1.1, 1.2
Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld. See the Change Notes tab in Steam Workshop or the Github repository[github.com] for info on the latest updates.
Features
Grow organs in vats!
Clone animals and humanoids! Clones have the traits and passions of their "parent".
Scan brains to preserve the skill levels of ...
Розробник: KongMD
Дата створення: 30 Jun, 2019 @ 5:30pm
Оновлено: 8 Apr, 2021 @ 4:49am
Підписників: 52920
Розмір (розпакований) : 1.389 MB
- Grow organs in vats!
- Clone animals and humanoids! Clones have the traits and passions of their "parent".
- Scan brains to preserve the skill levels of a pawn! Apply any brain template to your clones, to get them up-to-speed fast.
- Recruit hostile pawns instantly with nerve stapling!
- Balance the mod as you wish, with the Mod Settings menu (see preview image above)
- Enhancements to the original Questionable Ethics mod
Questionable Ethics Enhanced is a successor to the Questionable Ethics mod created by ChJees. At release, there are 14 bugfixes 15 new enhancements, and a few new compatibility patches that were not in QE. Full list here[github.com]. Here are the big changes:
- The Life Support System & Crude Bionics have been moved to standalone mods, to improve mod compatibility.
- All descriptions have been re-written with an emphasis on discoverability (how do I use this item and where do I obtain it) and correct grammar.
- Failed cloning no longer causes Cloning Vat ingredient loading to break. This was a high-impact bug in QE and many people asked for a fix.
- Nutrient Solution and Protein Mash recipes, output, and costs have been rebalanced across the board. See mod preview image for details.
- Cloning vats now display how many days remain until clone is fully grown, instead of a percentage of completion.
- The Apply Brain Templating toils have been re-written and many bugs have been fixed. Get feedback messages during pawn selection[github.com], if it's an invalid target.
- Family relationships will no longer be generated for clones
If you have a save with Questionable Ethics enabled and want to switch to this mod instead, please follow these steps[github.com] to keep your research/items intact.
Enhanced Functionality
- Bionic Icons - Textures from this mod will be used for the organs. Highly recommended upgrade over vanilla textures!
- Evolved Organs - Has exciting changes to its mechanics when QEE is enabled. There are too many to list, but go here[github.com] for more details.
- Evolved Organs Redux - Has exciting changes to its mechanics when QEE is enabled. See this link[github.com] for more details.
- Race mods built with Humanoid Alien Races 2.0 - Races will be able to to be cloned in the Cloning Vat.
- Rah's Bionics and Surgery Expansion (RBSE)
- Organ installation requires RBSE research pre-req 'Organ Transplantation'
- Organs need to be refrigerated
- Organ Rejection hediff added when organs are implanted, if the RBSE ModSetting for this is enabled.
- Organ installation requires RBSE research pre-req 'Organ Transplantation'
Fully Compatible
- Android Tiers - TX Series
- Bioreactor
- Combat Extended - no patch required
- EPOE - Use the 'EPOE - Forked' version posted by Aurani, Victorique, and Tarojun, for best compatibility
- Harvest Organs Post-Mortem (HOPM) - All natural organs from QEE have a chance to spawn after autopsy
- LOTR races from Lord of the Rims by Jecrell (and the LOTR Continued mods by Mile)
- Pawnmorpher
Partially Incompatible
- [Beta] METRO 2033 - Mutants - Custom AI code that will cause cloned animals to attack colonists or colony buildings
- Harvest Everything - A lot of duplicate functionality
- Hospitality - A Postfix from Hospitality can cause performance drain while organ and pawn vats are active/loading. The impact of this drain will be more noticeable with large modlists. To minimize the perf. drain, remove Bills from organ vats when done. The fix for this is non-trivial, but it's on the to-do list.
- Multiplayer - The multiplayer mode of the game will not work properly, but single player should work fine.
- Vanilla Factions Expanded - Insectoids - Insects are technically cloneable, but the mod has custom AI code that will cause cloned insectoids to always go Manhunter after cloning.
- Warforged - Warforged pawns can't be cloned (they are robots that have no meat). See the GitHub issue for more details.
Incompatible
- Questionable Ethics
If you run into errors when adding this mod to your modlist, please let me know in the comments. This mod includes a Debug Mode toggle in the Mod Settings, which I would recommend setting to Enabled, if you have problems. Post an issue on Github for maximum visibility[github.com]. The more information you include, the easier it will be for me to fix it.
- MedicalRecipesUtility.IsClean - Postfix
- MedicalRecipesUtility.SpawnNaturalPartIfClean() - Postfix
- BillStack.AddBill() - Postfix
- BillStack.Delete() - Postfix
- BillUtility.GetWorkgiver() - Prefix
Bug Report or feature request[github.com]
Full list of changes[github.com]
- Japanese
- KongMD - XML, C#, Preview art
- Proxyer - Japanese Translation
- EvaineQ - Cloning vat art
- erdelf, Mehni, Bar0th and Jamaican Castle for answering my modding questions
- Everyone in the Rimworld Discord that helps keep the Rimworld mod scene vibrant.
- ChJees - Concept, XML & C#. Used with permission.[i.imgur.com]
- Shotgunfrenzy - Art, Vats and associated items
- Shinzy - Art, Organs
- Edmund - Art, Organ
Як завантажити моди?
Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.Як встановити мод?
Див. секцію "Як встановити".Чи безпечний завантажуваний файл?
Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game