RimFridge: Now with Shelves!
Mod, 1.4
The RimFridge we all know, and love, updated for RimWorld 1.4, with support for three stacks of items per fridge-cell - just like shelves.
Please note, the package-ID of this mod conflicts with "[KV] RimFridge", and "RimFridge Updated", and as such, only one of "RimFridge: Now with Shelves!", or "[KV] RimFridge", or "RimFridge Updated" can be subscribed to at once. This is done in the name ...
Розробник: "Just Harry"
Дата створення: 6 Dec, 2022 @ 11:48am
Оновлено: 11 Nov, 2023 @ 9:22am
Підписників: 69386
Розмір (розпакований) : 1.406 MB
Please note, the package-ID of this mod conflicts with "[KV] RimFridge", and "RimFridge Updated", and as such, only one of "RimFridge: Now with Shelves!", or "[KV] RimFridge", or "RimFridge Updated" can be subscribed to at once. This is done in the name of backwards-compatibility with mods that have compatibility-patches for RimFridge, and other such package-ID-dependent craic, so please forgive the inconvenience.
Many thanks go towards the original authors of this mod: Vendan, and then Kiame Vivacity.
Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.
RimFridges that are placed next to Nutrient Paste Dispenser will act as hoppers.
Base RimFridge comes in 1x1, 1x2, and 2x2 versions. A "Wall" version of the 1x1 and 1x2 can be used to divide rooms and separate the kitchen from the dining area, or create hard, impassible aisles of freezers. Wall RimFridges are accessible by pawns from both sides.
Each cell of a RimFridge can store three stacks of items, much like shelves in version 1.4 of RimWorld.
Beer and some other alcohols such as RimCusine 2's Stout, Ale, Grog and Cider gain a "Frosty" moodlet if chilled in a RimFridge and drunk by a colonist, because who doesn't like a cold one after a long day's work? Additional items from other mods can be easily added to the XML files in Defs\ThingDefs_Buildings.
A note to modders, this mod no longer destroys Rottables with its own version and all destructive prefixes were removed. All code was moved to a ThingComp which can be attached onto any Building_Storage that has power to give it Refrigeration capabilities.
Thanks to everyone who's helped translate this mod!
- Dragomano & qeqwrqweqweter - Russian
- 53N4 - Spanish
- duduluu & Schr0d & Jiunejai & failucha - Chinese
- phmalu - Portuguese
- Breakyt & Kiliak - French
- Ɲơɴɑɱɛ & twonky4 - German
- KondenEinenShizainoLaw - Japanese
- silverjoy & Orange_Mushroom - Korean
- drerp - Hungarian
- WebsterBolek - Polish
- Firty & MrCaka - Portuguese / Brazilian
Thanks to everyone who's added/edited code!
- Demonseed Elite – Refactored code for better compatibility and additional features
- towhead – Made the fridges hide the ugliness of food
- kbatbouta – Found a more efficient way to keep track of what food is stored and frozen in fridges.
- SokyranTheDragon – Improved a Harmony patch such that it has less performance cost and is less likely to be incompatible with other mods and game updates.
The source code for this mod can be found at: https://github.com/Unjust-Harry/rimworld-rimfridge-now-with-shelves
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There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game