Shield Generators by Frontier Developments

Mod, 1.2


Version: 1.2.7.2753

SRTS and Imperial Shuttles can now safely pass through shields!
Dubs Hygiene AC will now cool shields.

Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=37160.msg380159#msg380159

日本の説明: https://github.com/JonnyNova/Rimworld-Shields/blob/master/Languages/Japanese/Japanese_Description_for_Steam.md

Bug report: https://github.com/JonnyNov...

Розробник: Jetpack Maniac

Дата створення: 24 Nov, 2017 @ 7:11pm

Оновлено: 11 Oct, 2020 @ 7:44am

Підписників: 21588


Розмір (розпакований) : 1.103 MB

Version: 1.2.7.2753

SRTS and Imperial Shuttles can now safely pass through shields!
Dubs Hygiene AC will now cool shields.

Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=37160.msg380159#msg380159

日本の説明: https://github.com/JonnyNova/Rimworld-Shields/blob/master/Languages/Japanese/Japanese_Description_for_Steam.md

Bug report: https://github.com/JonnyNova/Rimworld-Shields/issues
Include as much info as possible, mod list, screenshots, console logs.

Allows for the building shield generators. Shields will stop projectiles that try to enter it but allow weapons to be fired out. This includes bullets, rockets, mortar rounds, pods of **any** variety (enemies via drop pods, cargo pods, escape pods, and yes, **your** pods). Shields have low idle power use and high power usage when stopping projectiles. Shield strength is determined from stored battery power. More batteries equals more protection.

**Features:**
- PERFORMANCE OPTIONS: For late game colonies or low-power systems, see mod options
- Stop projectiles (bullets, rockets, grenades, mortars, drop pods)
- Shields use a small amount of idle power
- Shield strength is the stored energy on your power net
- Shields generators will heat up as the shields absorb damage and will shut off if they overheat
- Shields come in three sizes:
- small (3m)
- medium (3m - 10m)
- large (5m - 25m)
- The small shield is minifiable and portable and contains an internal battery (1000 Wd, 50% efficient)
- Larger shields can soak more heat before the shield collapses

**Shields Don't:**
- Stop movement of pawns in or out of the shields
- Stop fires
- Heal people
- Stop fires from explosions from propagating into the shield (Tip: don't stand near the edge if the bad guy has an incendiary launcher)

**Compatability:**
- No known mod conflicts

**Supported Mods:**
- Combat Extended: It just works
- Centralized Climate Control: Cool shields with air nets **NOW DIRECTLY INTEGRATED**
- Crash Landing: Ship chunks are stopped (and destroyed) by your shields
- Fluffly's Mod Manager
- SRTS: No longer do you need to shrink shields to use them
- Trader Ships: Can pass through your shields

Attributions:

JonnyNova - Code Lead
Jetpack_Maniac - Code, Documentation
Halno: Building and UI art

Katavrik: Crash Landing
ColdTold: Centralized Climate Control
NoImageAvailable & CE Team: Combat Extended

Jaxxa - inspiration drawn from ED-ShieldsBasic

Translations:
Russian (Русский): kr33man from http://lttlword.ru
Japanese (日本語): Proxyer
French(Français): I'm a banana

Як завантажити моди?

Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.

Як встановити мод?

Див. секцію "Як встановити".

Чи безпечний завантажуваний файл?

Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game