Trait and Backstory Icons
Mod, 1.3, 1.4
This mod adds icons to traits and backstories on the pawn bio tab. Розробник: superniqui10 Дата створення: 9 Oct, 2022 @ 8:00pm Оновлено: 19 Aug, 2023 @ 11:53am Підписників: 65746 Розмір (розпакований) : 12.803 MB
Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter).
Backstory icons are based on: Meditation Focus (A tree) -> Forced Traits (Same as trait) -> Is part of a solid bio (Marked as a single star) -> Culture Tags (using the ideology culture icons)
Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter).
Backstory icons are based on: Meditation Focus (A tree) -> Forced Traits (Same as trait) -> Is part of a solid bio (Marked as a single star) -> Culture Tags (using the ideology culture icons)
Also makes What's That Mod Apply to traits too if it is active.
Contains icons for:
[65/65] Vanilla
[2/2] Biotech
[53/53] Vanilla Traits Expanded
[7/7] [LCK] Add-On for Vanilla Traits Expanded
[1/1] Vanilla Ideology Expanded - Memes and Structures
[1/1] Vanilla Fishing Expanded
[1/1] Vanilla Psycasts Expanded
[2/2] Vanilla Factions Expanded - Pirates
[2/2 (Backstories)] Vanilla Races Expanded - Android
[2/2] Vanilla Races Expanded - Highmate
[15/15] [SYR] Individuality
[44/44] [KV] Consolidated Traits / [LC] Consolidated Traits
[30/30] [DN] Bundle Of Traits
[46/46] RimTraits - General Traits
[2/2] Humanoid Alien Races
[1/1] Anthromorphs
[2/2] Ultratech: Altered Carbon Remastered
[4/4] Dubs Bad Hygiene / Dubs Bad Hygiene Lite
[3/3] Combat Extended
[9/9] RPG Traits+ [1.3-1.4]
[1/1] Pawnmorpher
[2/2] Medieval Overhaul
[2/2] Cleaning Speed
[2/2] Supreme Melee (Continued)
[1/1] Alpha Memes
[1/1] More Than Capable
[3/3] Sanguophage Feed Relationship
[3/3] Way Better Romance
[3/3] Eternal Youth Traits
[2/2] Alpha Genes
[1/1] Reunion
[1/1] Alpha Mechs
[1/1] Any mod that adds a trait named "Straight" like Sexuality Traits
[1/1] Any mod that adds a trait named "Misanthrope" like [O21] Tweaks Galore
Contributions by 1Sopel6#6852:
[1/1] Green Thumb Revived
[11/11] Moloy Traits / Moloy Traits (Continued)
[7/7] NilchEi Personality Traits
[4/4] Zeal Traits / Zeal Traits Simple
[4 replacements] [DN] Bundle Of Traits
[9 replacements] Rimworld
[14 replacements] Vanilla Traits Expanded
Mods with a single icon for all their traits:
A RimWorld of Magic
Dreamer's Dreams
RimTraits - Medieval Talents
Fallout Traits
Android Tiers Reforged
Mods that have added their own support:
[MLP] My Little RimPony
GunKata: Battle Traits
[10/10] As a fall-back, if the mod is not supported by it's own icons [SYR] Trait Value (Recomended over alternatives) or RimTraits - Vanilla Trait Colors will be used to assign an icon instead. You may disable this feature by removing the "syrchalis.traitvalue" and "sierra.rt.vanillatraitcolors" folders.
Notes for modders:
Other mods can add their own by putting the icons on the "Textures\UI\TraitIcons\[packageId of mod the trait is from]" path as they would any other texture, with the name equal to the name that appears on the log (the untraslated display name of the trait but in all lower-case except the first letter, which must be capitalized). (If the trait is a degree of another mod's trait, or you are renaming another mod's trait, place it under that mod's package id)
If a trait does not have an icon, it will try to use the icon named "Default" on the source mod's folder.
If [SYR] Trait Value is active, any mod without icons that has Trait Value support will use the icon named after its category: "Best trait", "Very good trait", "Good trait", "Neutral trait", "Bad trait", "Very bad trait", "Worst trait"; prioritizing any instance in the folder corresponding to the source mod packageId.
RimTraits - Vanilla Trait Colors has similar support: the name is the hex color used in the label.
Other mods that change trait colors like "Trait Rarity Colors" will be compatible but will not have their own icons.
Any mod with a "Default" icon will use it for all of their icons which do not have their own, this allows for one icon to represent the whole mod, this is used for the traits of some of them.
Used icons from https://game-icons.net, with some modifications.
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There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game