Vanilla Chemfuel Expanded

Mod, 1.3, 1.4


[www.patreon.com]

Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a swing at Dubs and his Rimefeller, and we are NOT 'copying' or 'stealing' someone's idea - the idea is simply too generic (drilling and refining fuel) to ...

Розробник: Chowder

Дата створення: 11 Apr, 2022 @ 10:25am

Оновлено: 17 Jan, 2023 @ 6:25am

Підписників: 226857


Розмір (розпакований) : 1.397 MB

[www.patreon.com]

Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a swing at Dubs and his Rimefeller, and we are NOT 'copying' or 'stealing' someone's idea - the idea is simply too generic (drilling and refining fuel) to reasonably call it 'copying'. We are simply doing our own spin on it. If you dislike it, leave a thumbs down and move on.

If you still want to leave a comment how "we should stop modding, be ashamed and even kill ourselves", be aware we will remove it and you will be reported.



Check Change notes.



Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both Deepchem and standard chemfuel, alongside a few structures including a Refinery and Chemfuel tap.

Player can now connect any refuelable chemfuel-powered structures to the pipe network to make sure everything refuels automatically.

This mod is not trying to dethrone Dubs Rimefeller, or anything like this. Our programmer, Kikohi, developed a pipe network code that’s available in the framework. Any modder can use it to add their own pipe networks into the game, as well as machines that consume the new resources.

Check out the awesome Rimefeller by Dubs by following this LINK

This mod serves as a Vanilla Expanded proof of concept, adding a brand new resource that needs to be found using a deep-mineral scanner and refined. You can now gain huge quantities of chemfuel in late game if you want to create the required refineries and pumpjacks!




The content of this mod can be seen below.

















A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: How do I find Deepchem?
A: Pockets of deepchem appear when scanning using the ground-penetrating scanner.

Q: Can I use deepchem instead of chemfuel?
A: No, deepchem slurry is way too thick. You need to refine it into chemfuel using refineries.

Q: Does it work with any mod adding oil/refining/pipes?
A: Yes, it does!

Q: Why tho, Rimefeller is super cool!
A: Agreed, but it also adds plastic and stuff I don’t like. On top of that, as I said above, we made our own pipe code that any modder can use! This mod is a vanilla-friendly proof of concept what our code can do. You are still allowed to like Rimefeller, hell, I love it myself.



[forms.gle]



Authors:
Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Chowder, creative writer responsible for descriptions.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]

Як завантажити моди?

Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.

Як встановити мод?

Див. секцію "Як встановити".

Чи безпечний завантажуваний файл?

Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game