Vanilla Persona Weapons Expanded
Mod, 1.3, 1.4
[www.patreon.com]
Check Change notes.
Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their persona weapons will just look like copies of themselves. I mean, you’d probab...
Розробник: Oskar Potocki
Дата створення: 27 Jun, 2022 @ 10:23am
Оновлено: 25 Jan @ 3:05am
Підписників: 213646
Розмір (розпакований) : 1.502 MB
Check Change notes.
Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their persona weapons will just look like copies of themselves. I mean, you’d probably customize your own weapon to be a bit more unique if you had it, am I right?
With this mod, players not only are guaranteed a persona weapon of their choice and design upon reaching a rank of a Baron/Baroness, but every persona weapon in the game will now have a unique look. There is over 50 thousand different combinations, so I really doubt you will see the same looking persona weapon twice.
What’s best is that you can actually customize the looks of all your persona weapons. You get to decide the shape of the blade, the detail pattern, the handle of your zeushammer and the flameguards of your plasmaswords.
This mod only adds this functionality to persona monoswords, persona plasmaswords and persona zeushammers. Other mods that add new persona weapons will not be affected.
This mod will not work with any mod that retextures persona weapons.
This mod requires Royalty DLC.
The content of this mod can be seen below.
A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.
Q: Does this work with Combat Extended?
A: Yes.
Q: Does this work with Yayo Combat or any other animation mod?
A: Yes, it should.
Q: Is there a stat difference/damage difference based on the shape of the blade etc?
A: No, this mod simply adds a visual change.
Q: Do you remove that ugly orange/purple overlay from persona weapons?
A: Yes. It’s there in base game royalty to differentiate bladelink weapons from normal variants. Now it’s no longer necessary, as bladelink weapons have unique textures. We remove the overlay.
Q: Can you do the same for weapons from X mod?
A: It took an awful lot of time to do it for the three weapons you see above. Please ask the authors of the mods you’re talking about to do it themselves.
Q: Can another modder add more textures to the mix?
A: Yes, you or they can easily add new variations for weapons. New blade shapes etc. Easy.
Q: Can I remove it from an ongoing save?
A: You should never remove mods from an ongoing save.
Q: Does this mod add 50 thousand new weapon Defs?
A: No, we simply hijack texture generation and add a system to randomly generate textures from various components. It’s all in Vanilla Expanded framework, so you can use the same system in your mods!
This mod will not work with any mod that destructively retextures persona weapons.
[forms.gle]
Authors:
Oskar Potocki, a mod designer and artist responsible for art.
Taranchuk, a programmer who coded the mod.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Як завантажити моди?
Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.Як встановити мод?
Див. секцію "Як встановити".Чи безпечний завантажуваний файл?
Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game