Vanilla Weapons Expanded - Quickdraw
Mod, 1.2, 1.3, 1.4
[www.patreon.com]
Built into CE.
1.2.0 (03/08/2020): 1.2 Update.
Vanilla Weapons Expanded - Quickdraw is an addition to a popular Vanilla Expanded mod series, adding four new quickdraw weapons. These firearms allow you to quickly respond to sudden enemy encounters, as special plasteel alloys allow you to reduce the aiming time to zer...
Розробник: Oskar Potocki
Дата створення: 5 Nov, 2019 @ 4:06am
Оновлено: 20 Oct, 2022 @ 4:12am
Підписників: 499498
Розмір (розпакований) : 1.038 MB
Built into CE.
1.2.0 (03/08/2020): 1.2 Update.
Vanilla Weapons Expanded - Quickdraw is an addition to a popular Vanilla Expanded mod series, adding four new quickdraw weapons. These firearms allow you to quickly respond to sudden enemy encounters, as special plasteel alloys allow you to reduce the aiming time to zero. There are drawbacks however - whilst these weapons fire a little bit faster than their vanilla counterparts, the cooldown after firing the shots is slightly increased.
A lot of these weapons are in reality much like their traditional counterparts, with only the aiming and cooldown time values being changed.
Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.
[forms.gle]
Q: Can you recommend something to replace Combat Extended with?
A: Yes! This is a great collection of mods bringing a bit of realism to vanilla combat!
Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.
Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.
Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.
Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.
Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.
Graphics and XML code is created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].
Oversized weapons being part of JecsTools by Jecrell.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
[www.paypal.com]
Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
[discord.gg]
Як завантажити моди?
Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.Як встановити мод?
Див. секцію "Як встановити".Чи безпечний завантажуваний файл?
Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game