[XND] Turret Extensions 1.1
Mod, 1.0, 1.1
RimWorld Version 1.2The 1.2 version of Turret Extensions, Turret Extensions - Continuum, is now being maintained by Netrve, please find the workshop page here -
https://steamcommunity.com/sharedfiles/filedetails/?id=2201064941
Netrve's fork also has an optimised 1.1 version of this mod which doesn't suffer from the performance issues this release suffers from, and is even compatible...
Розробник: XeoNovaDan
Дата створення: 28 Aug, 2018 @ 8:57am
Оновлено: 14 Mar, 2020 @ 9:30am
Підписників: 22065
Розмір (розпакований) : 0.472 MB
https://steamcommunity.com/sharedfiles/filedetails/?id=2201064941
Netrve's fork also has an optimised 1.1 version of this mod which doesn't suffer from the performance issues this release suffers from, and is even compatible with 1.0
- Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentially using wrong shell types
- Makes manned turrets use the Shooting Accuracy and Aiming Time stats of the pawn using them
- Allows you to view the damage amount and damage type of turret ammuniton (e.g. shells)
- Adds various, well-documented turret framework extensions that allow modders to easily do what was previously impossible without C#, purely via XML
Turret Extensions' various framework extensions allows for turret mods that fill niches that could simply never be filled before without the extra capabilities that Turret Extensions brings to the table. Here's some of what Turret Extensions allows for as of v1.3.0:
- Manned turrets that actually factor in their operator's accuracy and/or aiming time stats
- Automatic turrets that can be force-targeted by the player, just like with pawns
- Turret force-targeting to auto-cancel when the target is downed, just like with pawns
- Turrets with limited firing arcs, as opposed to always being 360 degrees
- Upgradable turrets with a large variety of parameters that can be adjusted
An example of a mod that uses a significant chunk of this mod's framework is TE Turret Expansion, which you can find in the Links section.
All of the above can now be done purely in XML; not a single line of C# is required! There is comprehensive documentation in the Links section for how to use this framework in your mods.
If you want to spice up your mod's thumbnail a bit, you can download a 'Powered by Turret Extensions' overlay image from Dropbox here[www.dropbox.com] - with and without drop shadows.
Preview:
If you have any suggestions or other constructive feedback, feel free to let me know!
Turret Extensions naturally won't be compatible with Combat Extended. Mods that aren't patched with Turret Extensions will mostly behave as they would in vanilla.
Saves:
Should be safely addable to existing savegames. There shouldn't be any problems removing this from existing savegames if you're not running any mods that depend on this.
Documentation for modders: https://github.com/RimWorld-CCL-Reborn/TurretExtensions/wiki
Source code: https://github.com/RimWorld-CCL-Reborn/TurretExtensions
TE Turret Expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=1496140597
Pardeike (AKA Brrainz) - for making the Harmony Patch Library - this probably wouldn't have been possible without his work
Diana Winters - for proofreading the documentation
Marnador - for the RimWorld-style font
Як завантажити моди?
Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.Як встановити мод?
Див. секцію "Як встановити".Чи безпечний завантажуваний файл?
Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game