!!District Diversity

Balance, Buildings, Economy, Gameplay, Districts




I just uploaded a huge update, as it will not work with your savegames it is a seperate mod. Make sure to subscribe to DistrictOverhaul, as it will recive future updates.
Have you ever thought that nearly every planet is the same (except some special ones), well this mod will change your gameplay of Stellaris forever.
Each planet now has a total of 5 - 6 districts. These new district...

Розробник: RevansSchatten

Дата створення: 24 Jan, 2019 @ 5:03am

Оновлено: 16 May, 2019 @ 1:17am

Підписників: 3126


Розмір (розпакований) : 1.483 MB



I just uploaded a huge update, as it will not work with your savegames it is a seperate mod. Make sure to subscribe to DistrictOverhaul, as it will recive future updates.

Have you ever thought that nearly every planet is the same (except some special ones), well this mod will change your gameplay of Stellaris forever.
Each planet now has a total of 5 - 6 districts. These new districts are a unique combination new districts, some uncapped, some with their own planetary deposits.

This mod has been build around Planetary Diversity and The Belt (V2.2) so all their planets have custom districts as well.

Some players have a problem with capped district, if this is the case install this compatibility patch.

For this mod to work, you need one of these UI mods:

Mod features:
  • 21 new districts for vanilla Stellaris, Planetary Diversity and The Belt (V2.2)
  • 1 new district for Dyson Swarm
  • 24 new planetary deposits
  • 10 new jobs
  • Download one of the 6 districts mod for a new planetview UI that allows for 6 districts
    This is required for the mod, otherwise it will not work properly.

  • This mod is supported by Bigger Colonys

Planned upcoming features:
  • Custom districts depending on the subclasses of Real Space New Frontiers
  • Support for multiple smaller mods.
  • Rewrite the current AI for the districts.
  • Add decisions to increase a planets planetary deposits.
  • Alternative districts for Hive-Minds, Robots and Fallen Empires.
  • Add planetary modifers which change the planets districts.
  • Bug fixes and translations (+ corrections) in the localisation.

This mod currently adds districts for these mods:
Planetary Diversity
The Belt (V2.2)
Dyson Swarm

and adds compatibility (additional districts coming soon) for:
More Events Mod

other mods that are compatible (but don't add new planet classes):
State of Lies

In case you use Glavius's Ultimate AI use this compatibility patch.

If you don't want to use Planetary Diversity use this compatibility patch.

If you have any mods that add new planets and you would like new districts for. Just simply send me a message.
In case you find any incompatibilitys please report them in the discussion section.

WARNING: This mod still is in beta, so expect some minor bugs. This mod is not savegame compatible, as the new planetary deposits will not gererate.
Currently your starting planet doesn't get the added planetary deposits, so some districts don't work on your starting planet.

This mod changes:
00_urban_districts
02_rural_districts
(the terraforming links for planetary diversity compatiblity)

All in all, any mod, that doesn't add planets with special districts should be compatible.

Full Version:
  • The full version will probably release around late april or may.
  • This is what it will contain:
    • A huge amount of new districts.
    • Alternative "vanilla" districts for some planet classes
    • Alternating districts depending on planetary modifiers
    • Alternative districts for hive minds and machine empires
    • Many new jobs
    • Planetary descisions to add planetary modifiers, which change districts
    • Planetary modifiers to specialise your planets even more
  • My progress:
    • I have succesfully integrated planet subclasses of Real Space New Frontier
    • All the districts (for launch) are implemented
    • All the planetary deposits are implemented
    • All the jobs are implemented
    • I reworked a lot of the district system to allow for easier compatibility
    • A few new ascension pearks are impelmented
    • A few new techs are implemented (these techs affect districts, also from other mods)
    • There still is a lot to do, especially creating all of the textures
    The testing version is available here.

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