F-99 Hood Air Warfare Frigate

Vehicle, Sea, Multi-vehicle, Exploration, Delivery, Technical, Creative, Mechanical, Advanced, Weapons, v1.9.24



PLEASE READ THE DESCRIPTION TO SEE HOW TO USE
A CUSTOM SPAWN AREA IS REQUIRED OR SPAWN VIA A MISSION
THIS CREATION IS DESIGNED FOR LOW PHYSICS DETAIL AND MAY BE UNSTABLE AT FULL PHYSICS
DESCRIPTION
The F99-1 “Hood” Air Warfare Frigate is the workhorse of the Newquay Navy's Bluewater fleet, old and somewhat cramped, they offer high reliability and quick response, with a top speed ...

Розробник: Oh no look who

Дата створення: 12 Apr, 2022 @ 3:23pm

Оновлено: 6 Jan @ 11:33am

Підписників: 34843


Розмір (розпакований) : 8.672 MB


PLEASE READ THE DESCRIPTION TO SEE HOW TO USE
A CUSTOM SPAWN AREA IS REQUIRED OR SPAWN VIA A MISSION
THIS CREATION IS DESIGNED FOR LOW PHYSICS DETAIL AND MAY BE UNSTABLE AT FULL PHYSICS

DESCRIPTION


The F99-1 “Hood” Air Warfare Frigate is the workhorse of the Newquay Navy's Bluewater fleet, old and somewhat cramped, they offer high reliability and quick response, with a top speed of 29 knots. Designed during the 1960's when the Newquay Navy were lacking credability in both Anti-Submarine Warfare and Anti-Warfare, the Newquay government ordered two new classes of vessels, the F-97 Class Anti-Submarine Warfare Frigate and the F-99 “Hood” Air Warfare Frigate classes, a common design which could be built quickly and cheaply. When the UUM-2B Curveball Torpedo was introduced, a sudden change occurred in the navy, now any ship had a potent weapon to take on enemy submarines, not just specialised ships, additionally the navy had received funding cuts and needed to axe at least 1 type of ship, with the limited roles in any other area than ASW the F97s were decommissioned and used to provide spares for the F99s, which went onto receive lethality and life extension upgrades which saw the replacement of the original RIM-3 and RIM-5 Anti-Air Missile with RIM-7 Missiles, and later RIM-20 Missiles, and the forward-aft turret being replaced by an L76/2M Dual Naval Autocannon Turret, the old dual barrel 4.5" guns replaced with new L120M Guns, and Curveball Torpedoes. Despite some members of the class, namely the "Hood" herself, being now almost 60 years old they are going on strong, and have recently had a second life extension project (SLEP2) which saw the fitting of brand new GT600 Gas Turbine Engines in place of the old Steam Turbines, JTAC-ADV Integration, new remotely operated L30M Mod 4 "Viper" Autocannons and unmanned L120M Mod 2 "Mallet" Main Guns, and replacement of the UUM-2B "Curveball" with its upgraded successor the UUM-3A "Slingshot", massively increasing the lethality of the aging vessels.

The F-99 comes with the following armaments at it’s disposal:
- 10x RIM-7 8km Active Radar Anti-Air Missiles [6x Forward, 4x Aft]
- 2x L120M Mod 2 “Mallet” JTAC-ADV Main Guns
- 2x L30M Mod 4 “Viper” JTAC-ADV Secondary Autocannons
- 4x L97 Mod 1 General Purpose Machine Guns
- 2x UUM-3A “Slingshot” Heavyweight Torpedoes

Newquay Armed Forces Collection
Newquay Armed Forces Discord[discord.gg]
Mission Spawn Version
HOW TO USE: (PLEASE READ BEFORE COMMENTING)


GETTING POWER

- Go to the Left Panel in the Bridge, and turn on ALL switches except for AUX. BATTERY & EMERGENCY BATTERY
- Note that AUX. BATTERY is designed to provide supplemental power when the battery levels are low
- Note that EMERGENCY BATTERY is meant to be used only when Battery power in BATTERY 1 & 2 & AUX. BATTERY has run out, and requires you to also go down to the Breaker Room on B Deck to manually flip the Breaker as well as the switch on the Bridge.

TO START THE ENGINE

- Once you have Power, go to the Right Panel in the Bridge
- Turn on ENGINEERING SYSTEMS
- Turn on ENGINE IGNITION ARM
- Set the Turbine RPS to 1 or more on the Left Throttle
- Switch ENGINE 1 FUEL PUMP & ENGINE 1 FUEL VALVE to On
- Press and Hold ENGINE 1 START until Engine 1 has Ignited
- Repeat for the last three steps for ENGINE 2
- Turn On ENGINE 1 & ENGINE 2 SHAFT CLUTCH switches
- Wait for Turbines to return to a stable RPS
- Increase Clutch to max for Cruising Speed at 12.5 RPS.
- To go Faster than 18 knots, reduce Clutch to 0.273 and turn on RPS OVERRIDE and Increase Desired RPS to above 12.5 RPS

TO MANUALLY GUIDE THE WEAPONS:

- Go to the BRIDGE
- Press ACTIVATE SYSTEM
- Press TGT and then LAS, point where you want to shoot.
- Press the desired weapon to arm, (L120M, L30M, RIM-7 all rely on the JTAC-ADV system to function!)
- Choose between SINGLE/AUTO Firerate (Single will retire pulling the trigger twice on spawn to load first)
- Fire using your trigger button (Default = Spacebar)

TO GUIDE THE WEAPONS WITH RADAR (Make sure the fire control radar is aimed at a target):

- Press ACTIVATE SYSTEM
- Press TGT
- Press your desired weapon to arm.
- Fire using your trigger button (Default = Spacebar)

TORPEDOES

- Sit in the RADAR, SONAR, & TORPEDO CONTROL Station
- Enter the Desired Coordinated where you wish the Weapon to Go Active and start searching for Targets (If left empty the Torpedo will remain on the bearing it was fired [21 Degrees Port or Starboard of the Bow] until it finds something, or hits an island.)
- Enter the Desired Running Depth (If left Empty will Default to 13m) useful if wanting to limit the risk of hitting the wrong target
- Flip MASTER ARM to On
- Fire the Desired Torpedo

RIGID HULLED INFLATEABLE BOAT

- Go to the Boatdeck
- Release the RHIB Connectors
- Raise the Winch so the RHIB is off the Cradle
- Deploy the Crane
- Lower Winches so that the RHIB is in the Water
- Remove Ropes and Stow in Inventory Boxes
- To Recover, do the reverse.
Note that the RHIB Can be deployed in Low Physics, but High Physics will result in a more realistic deployment.

BUTTON DEFINITIONS:


- MANUAL CONTROL: This will let you take control of where the fire control radar points at.

- TGT: Abbreviated for "target", this will point all the guns at the radar/laser target you are looking at. It will also transmit GPS coordinates of that target via radio.

- LAS: Abbreviated for "laser", this will turn on the laser and send laser gps co-ordinates and allow you to point the guns where the camera is facing.

- RECEIVE JTAC COORDINATES: The turrets will point at received JTAC coordinates. This requires another transmitter to be actively transmitting coordinates on the same frequency to work.

FEATURES:


- Radar XYZ Targeting
- Laser XYZ Targeting
- Fully fledged fire control system capable of being controlled by a single person
- Top Speed of 29kts
- Long Range and Replenishment Capability
- High Manoeuvrability
- Detailed Interior & Exterior
- Uses JTAC-ADV
- UUM-3A “Slingshot” Heavyweight Torpedoes, the successor to the UUM-2B “Curveball”
- Small Arms & Explosives Locker [CODE:99]
Please Note: Should you be unable to determine what the Small Arms Locker Code is, you are not to be trusted with a weapon, don’t ask about the code.
CREDITS:

Sebastiaz
- JTAC-ADV Fire Control System
- L120M Mod. 2 “Mallet” Guns
- L30M Mod. 4 “Viper” Autocannons
- RHIB Davit and UNIV-RHIB
- RIM-7 Missiles
- Testing
Sid V
- Testing
MrNJersey
- 1x1 Temperature Control System
- 2x2 Marine Navigation System
Zizo
- Radar/Sonar Map
WH1T3_No1SE
- 1x1 Radio

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