Reworked Planetary Diversity
Galaxy Generation, Gameplay, Overhaul
Stellaris version 1.6.2
Mod version 1.0.8
I regret that I am unable to continue supporting this mod.
IMPORTANT: Compatibility & File Conflicts
This is my attempt to merge two phenomenal mods, Reworked Planets and Planetary Diversity. The majority of the credit for this mod goes to the creators of those mods, Gatekeeper (PD) and Tommy2Shoes (RP).
Temperature & Humidit...
Author: SoulDoubt
Created: 23 Jun, 2017 @ 6:08am
Updated: 5 Aug, 2017 @ 12:23pm
Subscribers: 4198
Size (unpacked) : 109.523 MB
Stellaris version 1.6.2
Mod version 1.0.8
This is my attempt to merge two phenomenal mods, Reworked Planets and Planetary Diversity. The majority of the credit for this mod goes to the creators of those mods, Gatekeeper (PD) and Tommy2Shoes (RP).
Methane, Ammonia, and Tomb Worlds, are not on the grid, but are still playable for roleplay purposes just as they are in Planetary Diversity.
Warm - Global temp. average around a balmy 25C (77F)
Temperate/Mild - Global global temp. average around a mild 15C (59F)
Cool - Global temp. average around a chilly 5C (41F)
Cold - Global temp. average around a frigid -5C (23F)
Dry - Surface water is rare except in milder climes; precipitation is limited.
Seasonal - Surface water is common; precipitation varies wildly by latitude, altitude, and season
Wet - Surface water is abundant, covering more than 60% of the planet; precipitation is moderate
Drowned - Surface water covers more than 90% of the planet; precipitation is common
To ease the integration, I've changed the names of some of the new planet classes to try to create a thematically unified whole. Many of the PD planets have long, descriptive name, while the vanilla planet names tend to be short and punchy. I've taken the concise and evocative "Cascadian" as my guide when coming up with the new planet type names, and tried to favor climatic features over geographical features to fit a climate model. I've also tried to maintain the character of the PD planets as much as possible, although one or two worlds have had to change temperature a few degrees to accommodate the grid.
For those names that have changed, the original PD planet name is listed in parentheses after the new name.
Dune (Sand Sea) - Hot and Parched
Desert - Hot and Dry
Savannah - Hot and Seasonal
Tropical - Hot and Wet
Atoll (Desert Islands) - Hot and Drowned
Arid - Warm and Parched
Arroyo (Mesa) - Warm and Dry
Cloud Forest (High Altitude Jungle) - Warm and Seasonal
Swamp - Warm and Wet
Mangrove - Warm and Drowned
Badlands (High Altitude Desert) - Temperate and Parched
Oasis - Temperate and Dry
[Gaia - Temperate and Seasonal; not a starting world type]
Continental - Temperate and Wet
Ocean - Temperate and Drowned
Desolate (Frozen Desert) - Cool and Parched
Steppe - Cool and Dry
Alpine - Cool and Seasonal
Cascadian - Cool and Wet
Ice Floe - Cool and Drowned
Antarctic - Cold and Parched
Tundra - Cold and Dry
Arctic - Cold and Seasonal
Interglacial (Geothermal Arctic) - Cold and Wet
Glacial - Cold and Drowned
Species have 80% habitability on their preferred planet class, 60% on 7 other planet classes, and 40% on 5 planet classes, with the remaining 11 planet classes at 20%.
As in PD, Methane and Ammonia preference species still have 100% habitability on their preffered world types and 0% on all other world types. Tomb World, Ringworld, Gaia, and Habitat preference species have 100% habitability in their preferred environments and 40% on the water-based planet classes.
I've added the ability to "terraform" planets into Tomb Worlds, and to "terraform" a world without changing its planet class (to clear tile blockers), both available with Climate Restoration.
More Tilesets/RPD Patch
Real Space/RPD Patch
Spanish - based on Alguerath's PD translation, adjusted by me
1.0.7 - Fixed Abandoned Terraforming Equipment event issues; tweaked planet spawn odds
1.0.6 - Bugfix
1.0.5 - Terraforming bugfix; messed with planet spawn odds a bit more
1.0.4 - Reduced planet spawn odds further; ringworld, gaia, and habitat preference now each have 40% habitability on water-based world types
1.0.3 - Added option to terraform to same world type; recolored habitability preference icons; habitat bugfix
1.0.2 - Reduced planet spawn odds; added option to "terraform" to Tomb World
1.0.1 - Adjusted planet spawn odds and fixed a habitability error for Alpine
1.0.0 - Initial release
Mod version 1.0.8
I regret that I am unable to continue supporting this mod.
IMPORTANT: Compatibility & File Conflicts
This is my attempt to merge two phenomenal mods, Reworked Planets and Planetary Diversity. The majority of the credit for this mod goes to the creators of those mods, Gatekeeper (PD) and Tommy2Shoes (RP).
Temperature & Humidity
I've sorted all 24 of the "standard" terrestrial worlds present in Planetary Diversity onto a climate grid ala Reworked Planets, with 5 grades of temperature and 5 grades of humidity.Methane, Ammonia, and Tomb Worlds, are not on the grid, but are still playable for roleplay purposes just as they are in Planetary Diversity.
Temperature Categories
Hot - Global temp. average around a scorching 35C (95F)Warm - Global temp. average around a balmy 25C (77F)
Temperate/Mild - Global global temp. average around a mild 15C (59F)
Cool - Global temp. average around a chilly 5C (41F)
Cold - Global temp. average around a frigid -5C (23F)
Humidity Categories
Parched - Surface water is exceedingly rare; precipitation is virtually nonexistentDry - Surface water is rare except in milder climes; precipitation is limited.
Seasonal - Surface water is common; precipitation varies wildly by latitude, altitude, and season
Wet - Surface water is abundant, covering more than 60% of the planet; precipitation is moderate
Drowned - Surface water covers more than 90% of the planet; precipitation is common
Planet Classes
Planetary Diversity does an amazing job of introducing a suite of worlds that really feel like totally new planet types. But by the same token, these new worlds don't fit readily into a simple two-axis climate grid.To ease the integration, I've changed the names of some of the new planet classes to try to create a thematically unified whole. Many of the PD planets have long, descriptive name, while the vanilla planet names tend to be short and punchy. I've taken the concise and evocative "Cascadian" as my guide when coming up with the new planet type names, and tried to favor climatic features over geographical features to fit a climate model. I've also tried to maintain the character of the PD planets as much as possible, although one or two worlds have had to change temperature a few degrees to accommodate the grid.
For those names that have changed, the original PD planet name is listed in parentheses after the new name.
Dune (Sand Sea) - Hot and Parched
Desert - Hot and Dry
Savannah - Hot and Seasonal
Tropical - Hot and Wet
Atoll (Desert Islands) - Hot and Drowned
Arid - Warm and Parched
Arroyo (Mesa) - Warm and Dry
Cloud Forest (High Altitude Jungle) - Warm and Seasonal
Swamp - Warm and Wet
Mangrove - Warm and Drowned
Badlands (High Altitude Desert) - Temperate and Parched
Oasis - Temperate and Dry
[Gaia - Temperate and Seasonal; not a starting world type]
Continental - Temperate and Wet
Ocean - Temperate and Drowned
Desolate (Frozen Desert) - Cool and Parched
Steppe - Cool and Dry
Alpine - Cool and Seasonal
Cascadian - Cool and Wet
Ice Floe - Cool and Drowned
Antarctic - Cold and Parched
Tundra - Cold and Dry
Arctic - Cold and Seasonal
Interglacial (Geothermal Arctic) - Cold and Wet
Glacial - Cold and Drowned
Habitability
Like with Reworked Planets, the habitability of a planet is based on its proximity on the grid to a species' preferred planet type -- it's similarity in temperature and humidity.Species have 80% habitability on their preferred planet class, 60% on 7 other planet classes, and 40% on 5 planet classes, with the remaining 11 planet classes at 20%.
As in PD, Methane and Ammonia preference species still have 100% habitability on their preffered world types and 0% on all other world types. Tomb World, Ringworld, Gaia, and Habitat preference species have 100% habitability in their preferred environments and 40% on the water-based planet classes.
Terraforming
Terraforming cost and duration depend on proximity on the climate grid. Terrestrial Sculpting allows terraforming worlds to a different humidity level, while Atmospheric Manipulation opens up the temperature axis, allowing terraformation to any other world type on the grid. And, as in PD, Climate Restoration allows terraforming to and from Methane and Ammonia.I've added the ability to "terraform" planets into Tomb Worlds, and to "terraform" a world without changing its planet class (to clear tile blockers), both available with Climate Restoration.
Planet Spawning
I've adjusted planet spawn odds to try and match vanilla/Reworked Planet rates. But keep in mind that Methane and Ammonia worlds are not really intended to be balanced with water-based worlds.Compatibility
This mod will probably experience conflicts with other mods that add or change planets, terraforming, or habitability. It is standalone and should not be run at the same time as either Reworked Planets or Planetary Diversity. For more info on compatibility and conflicts see the Compatibility & File Conflicts thread.Built-in Compatibility (Tested)
Guilli's Planet ModifiersCompatibility Patches (Tested)
Dark UI/PD/RPD PatchMore Tilesets/RPD Patch
Real Space/RPD Patch
Add-ons
Immersive Galaxy - Planet Variety, (Reworked) Planetary Diversity (more planet textures, by Dwaine)Localisation
Russian - translation by donartemioSpanish - based on Alguerath's PD translation, adjusted by me
Planned Updates and Changes
- Additional localisation; anyone interested in helping with additional translations, let me know
- Possibly make an "expanded version" of the mod that adds another planet type or two and maybe a few other features
Version History
1.0.8 - Russian and Spanish localisation; adjusted planet spawn odds so that setting spawn rate on new game should have SOME small effect, instead of NO effect1.0.7 - Fixed Abandoned Terraforming Equipment event issues; tweaked planet spawn odds
1.0.6 - Bugfix
1.0.5 - Terraforming bugfix; messed with planet spawn odds a bit more
1.0.4 - Reduced planet spawn odds further; ringworld, gaia, and habitat preference now each have 40% habitability on water-based world types
1.0.3 - Added option to terraform to same world type; recolored habitability preference icons; habitat bugfix
1.0.2 - Reduced planet spawn odds; added option to "terraform" to Tomb World
1.0.1 - Adjusted planet spawn odds and fixed a habitability error for Alpine
1.0.0 - Initial release
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .This instruction is not written yet..