SS Bathurst (1895) FIXED!

Vehicle, Sea, Creative, Advanced, v1.9.24


Fictional History:

Her keel was laid on the 20th of March 1890 and was launched in 1894. She was fitted through out the year of 1895 and she was commission under New Wales Brothers Line that year. She was immediately put into service boosting the revenue for the company and notoriously ran quite long routes going from Sydney to Cape town to Buenos Aires then to New York and then to London. ...

Author: Sponk

Created: 17 May, 2023 @ 2:56am

Updated: 11 Jan @ 11:46pm

Subscribers: 20329


Size (unpacked) : 9.486 MB

Fictional History:

Her keel was laid on the 20th of March 1890 and was launched in 1894. She was fitted through out the year of 1895 and she was commission under New Wales Brothers Line that year. She was immediately put into service boosting the revenue for the company and notoriously ran quite long routes going from Sydney to Cape town to Buenos Aires then to New York and then to London. She had a peaceful career only getting into 2 minor collisions and 1 running aground at Cape Town in 1905 but there wasn't much damage caused by the accident so she was quickly fixed. In 1914 when WW1 Broke out she kept doing cargo contracts but with a more deadlier payload such as munitions for the war effort and she was pretty much unsaved for the first part of the war. In early 1915 she was refitted into a troop transport ready for the Gallipoli campaign. She got heavily damaged in the Mediterranean due to a mine strike and Ottoman defences, though she never sunk and she continued on into 1919 after the war when she only served 3 more years till in 1922 she was sent for scrapping.

Statistics:

Top speed: 25 knots (sometimes can be pushed to 27 knots) (now 50 knots)
2 Boilers powering 2 Triple Expansion Steam Pistons.
2 4 bladed Propellers.
2 Lifeboats.
2 Anchors.
2 Cargo holds.

(the ship is modded workbench so you can not spawn it in any normal dock if you've not modded you workbench.)

How to run:

First go to the boiler room and ignite the boilers (they already have coal in them so you don't have to worry), wait till you get at least 1 Pressure then you can move the telegraphs, In the engine room there is a manual shifter under the telegraphs on the engine that you can activate if your in single player. If you want a realistic game play in Multiplayer then you can leave it off. It takes a bit to get the boilers heated and for the ship to accelerate but ones she gets going shes quick.

Space is for whistle
A/D is for turning

The scuttle is in the wireless room behind the bridge

Ship made by Me
Steam Systems made by MountainView

(if you have suggestions or questions you can add me on steam or on discord (Sponk#7986)

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Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

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See the 'How to install' tab.

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For vehicle mods

  1. Download the .zip archive containing the vehicle mod files.
  2. Locate your game's root folder.
  3. Navigate to rom\data\preset_vehicles_advanced and extract the files there.
  4. Rename both files to something recognizable, ensuring they share the same base name but different extensions.
  5. Launch the game and go to the Workbench's Presets tab to see the new vehicle mod.