[FSF] Better Camp Loot

Mod, 1.3, 1.4


Description
This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly other things?). Ordinarily this loot table is spawned using threat points and market value with a maximum value of $300 per item. It then spawns a bunch of rather terrible and uninsteresting items that you probably won't even bother picking up. This mod revamps the loot table,...

Розробник: FrozenSnowFox

Дата створення: 25 Aug, 2021 @ 4:06am

Оновлено: 5 Oct, 2022 @ 6:58pm

Підписників: 47258


Розмір (розпакований) : 0.293 MB

Description

This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly other things?). Ordinarily this loot table is spawned using threat points and market value with a maximum value of $300 per item. It then spawns a bunch of rather terrible and uninsteresting items that you probably won't even bother picking up. This mod revamps the loot table, removing the limitations, improving the value and the the quality of the loot.

The vanilla spawning was fairly broad using mostly major categories rather than items or subcategories. This is possibly because the spawning follows the factions technology level, Tribals give tribal clothes/weapons ect. I've decided to keep the major categories so the loot list looks unimpressive but the range and quality it provides can be quite major. The higher tech the faction you fight the higher the tech you'll get (Tech Prints seem to need at least Outlander factions level of tech).

The total value a camp gives should range between $1500 to $3000, this should make it worth the trip with or without a quest. During testing I found a camp can overshoot this value on rare occasions probably because it could spawn just one more item and as luck would have it that item turned out very expensive.

[FSF] Better Camp Loot
- Total Item Value Range $1500-$3000
- Weapons
- Apparel
- Body Parts
- Drugs
- Tech Prints (Very Rare)

Note: I've already tried adding both neurotrainers and artifacts to the loot tables. It does not work likely due to the tech level lock, so please don't ask for those to be added.



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[ko-fi.com]

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There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game