[3.10]Gigas Stellar Manipulation: REBORN

Economy, Events, Gameplay, Military, Spaceships, Technologies


Updated to 3.10! May still be compat with 3.9, 3.8, 3.7 and 3.6 (changes were minimal and only to the resource interface, which should be overwritten anyways if you use a resource mod)

Heyo, this mod was abandoned so I've taken it up to do upkeep and what not! The original mod was made by Quol but he is the dead (not literally), so ya (his description below)


This submod for Gigas...

Розробник: banjomarx

Дата створення: 16 Sep, 2022 @ 4:04pm

Оновлено: 19 Nov, 2023 @ 11:30am

Підписників: 17766


Розмір (розпакований) : 1.227 MB

Updated to 3.10! May still be compat with 3.9, 3.8, 3.7 and 3.6 (changes were minimal and only to the resource interface, which should be overwritten anyways if you use a resource mod)

Heyo, this mod was abandoned so I've taken it up to do upkeep and what not! The original mod was made by Quol but he is the dead (not literally), so ya (his description below)


This submod for Gigastructural Engineering adds new systems centered around collecting and using stellar plasma to manipulate stars to a much higher degree







With a new ascension perk called Stellar Manipulation (requires tetradimensional engineering, star lifters and fusion supressors) you can unlock a new megastructure that can be built around any (vanilla or gigastructures) star to change it's size, either harvest it for stellar plasma, reducing it's size in the process, or inject plasma to increase it.
Stars can go all the down to a class T brown dwarf (needs to be ignited with a substellar compressor before being injected) all the way to a massive class O star



Another mechanic added is the systemcraft assembler, after attack moon and planetcraft printers the systemcraft printer is now here, locked behind 3 APs needing the stellar injector, Systemcraft and planetcraft printer techs you can build a systemcraft assembler capable of "printing" a systemcraft in one stage without needing to spend pops or make separate attack moons and planetcrafts. This systemcrafts are more expensive and take longer than usual but receive hull and fire rate buffs



And last but not least the O class systemcraft, can be built normally around a O class star (still uses pops and separate celestial crafts) or printed in one piece, at a much higher cost than a regular one this might vessel counts with a x5 stronger reactor capable of handling up to 15 erasure beams, more armor slots and more T and XL slots.

O class systemcrafts are unlocked by having the systemcraft hull upgrade tech and the tech for class O dysons

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