Acquisition of Technology

Gameplay, Overhaul, Technologies





This mod is not Iron Man compatible!

If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod.

If you want more, check out Secrets of the Shroud (SotS). It offers a completely new tech tier with an unique way to obtain it. Place it below AoT in your loadorder.

If you use those mods, ma...

Розробник: Frag Jacker

Дата створення: 26 Jul, 2020 @ 9:35am

Оновлено: 29 Jan @ 8:41am

Підписників: 39857


Розмір (розпакований) : 359.846 MB




This mod is not Iron Man compatible!

If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod.

If you want more, check out Secrets of the Shroud (SotS). It offers a completely new tech tier with an unique way to obtain it. Place it below AoT in your loadorder.

If you use those mods, make sure this Mod overwrites DoA and ACOT in order to function. Put this Mod as far to the bottom as possible but above Sots, Merger of Rules and Universal Resource Patch.

It is recommended to use the Irony Mod Manager:
https://github.com/bcssov/IronyModManager/releases.

Big thanks goes to the Gigastructures Mod for their GUI elements and code provided! Praise the Kaiser!

Join ACOT/AoT Discord https://discord.gg/zUu6SuQgRs



If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. This Mod aims to expand upon the base ACOT Mod experience seamlessy. It will add additional building tiers, megastructures and even new shipttypes. Another mod that I also liked is the planetary shields mod but unfortunately this mod is mostly incompatible. So in this mod I added my own custom shield FX for both the Dark Matter and the Dark Energy (Sky Shield) installation to add the extra bling to your empire.

So if you sit in front of your computer and nod your head in agreement, then this mod is for you!


  • Added new types of Habitats for Fallen and Ascended Empires that specialize in production of Dark Matter/Energy and later even Stellarite. It comes with the decision to turn your old clunky habitats into the new fancy ones.

  • Added a complete building line of Stellarite and Phanon type buildings to grant you that extra oomph for your eyes and ego.

  • Added a complete new eco system for both the Phanon and Stellarite Tier.

  • Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension)

  • Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension)

  • Added Fallen/Precursor variant of the Juggernaut, called Warbarge, to both the Fallen Empires, Ascended Empires and Default Empires. Requires the Federations DLC

  • Added planetary shields for the Dark Matter, Dark Energy, Stellarite and Phanon tier shield generator. They can be toggled on/off via the ACOT mod menu!

  • Overhauled the Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.

  • Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity.

  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an DoA Ascended Empire).

  • Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!



This mod overwrites pdxmesh.shader so it's incompatible with any mod that does the same.

If you use other known mods that update shaders such as Gigastructures you should use
! The Merger of Rules 3.7 https://steamcommunity.com/sharedfiles/filedetails/?id=2807759164

Planetary Diversity is also fully supported to work with this mod.



Q: Is this Mod compatible with ZOFE?
A: No extra measures have been taken to handle any possible compatibility/redundancy issues. It is recommended in that case to use DoA as it comes with dedicated compatibility with this mod.

Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.

Q: Is this mod compatible with Gigastructures?
A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.



Planetary Diversity https://steamcommunity.com/sharedfiles/filedetails/?id=819148835

Gigastructures https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237

UI Overhaul Dynamic https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360

!!!Universal Resource Patch [2.4+] https://steamcommunity.com/sharedfiles/filedetails/?id=1595876588

! The Merger of Rules 3.7 https://steamcommunity.com/sharedfiles/filedetails/?id=2807759164

Real Space: System Scale/Acquisition of Technology Compatibility Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2245219565

Standalone Shader merger https://steamcommunity.com/sharedfiles/filedetails/?id=2960317218



Spacedock: Adaptive AI Ship Design https://steamcommunity.com/sharedfiles/filedetails/?id=1911748162
- Not creashing per so but it causes invisible OP components ("nhsc_chronocannon" etc.) to appear on auto designed ships for both you and the AI eventhough none such tech was researched ever.

Animated Synthetics Portraits Expanded: Reborn https://steamcommunity.com/sharedfiles/filedetails/?id=1492025820
- I don't know how or why but this was the cause of some crashing in my recent game. Removing it fixed the crashing. However take this with a grain of salt. You may use this mod and it may work without crashing. In case you do encounter crashes, this could be the culprit.

The Zenith of Fallen Empires: Secrets of the Fallen Empires and The Zenith of Fallen Empires: Origins they both either disrupt the balance of ACOT+AoT or have features that don't work properly when used with this mod. They are not required per se since this mod should have you covered anyway

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