Additional Vanilla Weapons

Balance, Military, Spaceships, Technologies


This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Simply the same weapons in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles.

AboutMost weapon sets have been doubled, except Kinetic Artillery,...

Розробник: Sam_

Дата створення: 16 Apr, 2020 @ 1:41am

Оновлено: 26 Apr, 2021 @ 1:22pm

Підписників: 27501


Розмір (розпакований) : 3.473 MB

This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Simply the same weapons in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles.

About
Most weapon sets have been doubled, except Kinetic Artillery, Mass Accelerators and Energy Lances which have 7 tiers instead of 2. The tech cost for each technology in this mod increases exponentially, instead of linearly as the base game does, making the final 10th tier a significant task to research even during end game.

If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of lasers or mass drivers and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits.

With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires.

Changes
  • Adds 62 new weapons
  • Adds 62 new technologies

Compatibility
This mod makes no changes to vanilla files.

Built-in Compatibility

Patches

Known Issues
  • Ship Auto Upgrading does not working correctly with the weapons in this mod. You need to manually replace the final tier of vanilla weapons with the first tier of weapons from this mod before standard upgrade behaviour resumes.

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