Animated Silicoid Portraits
Gameplay, Species
[www.patreon.com]
Contents
Animated Portrait Set
Four fully animated silicoid portrait sets.
They twitch, and blink, and look around, and breathe, just like vanilla portraits.
The more human-like sets have alternate faces, hair and sexual dimorphism.
You can easily use this set to create any Custom Empire you like, just like for the vanilla portraits.
Custom City Se...
Розробник: silfae
Дата створення: 6 Oct, 2017 @ 2:27pm
Оновлено: 19 Jan, 2018 @ 1:25pm
Підписників: 11734
Розмір (розпакований) : 15.740 MB
[www.patreon.com]
Animated Portrait Set
Four fully animated silicoid portrait sets.
They twitch, and blink, and look around, and breathe, just like vanilla portraits.
The more human-like sets have alternate faces, hair and sexual dimorphism.
You can easily use this set to create any Custom Empire you like, just like for the vanilla portraits.
Custom City Set
Industrial/underground city.
Custom Archetype
The silicoid species class uses a separate archetype, which means they are not considered Biological. This results in the special "Silicoid" trait being applied to any species created using one of the new portraits and on a separate list of traits being available for them.
Silicoids have a stronger fortification defense and garrison health, and they don't need regular food to sustain themselves, but they have decreased growth and experience gain. They consume a very small amount of Energy and a lot more minerals compared to organics though (in the form of a consumer good malus).
The "Silicoid" trait is always applied on a silicoid species and cannot be removed unless the species undergoes a Synthetic Ascension.
All three Ascension paths are available as in vanilla, although of course Biologic ascension will only give access to the silicoid traits.
Custom Traits
Just like Synthetics, Silicoids do not have the vanilla traits to pick from. When the player creates a new Empire using their portraits, a new selection of custom silicoid traits will be available for use.
Custom Civics
Two new civics have been made available for silicoid species: Living World and Terraformers. The former grants a significant boost in Unity output, the latter allows the player's Empire to start with the first two terraforming technologies already researched.
Custom Ship Set
The vanilla synthetic ships, made available for use for any player-created custom Empire.
Custom Empires
The Taclariotan Influence and the Mandate of Druerd. The first is an Illuminated Autocracy (materialist/xenophobic/authoritarian), the second a Theocratic Dictatorship (spiritualist/fanatic authoritarian).I’ve set these two Empires as capable of spawning on their own (although they won’t spawn always), unless the player is using one of them, in which case that one will never spawn.
If you wish to disable the Empires from spawning without using either yourself, you need to either disable the mod before starting up Stellaris, or go to the mod folder (Steam/SteamApps/workshop/content/281990/... /silicoid_portraits/prescripted_countries/) open the octeelan_prescripted_countries file, search for spawn_enabled=yes, and edit it to: spawn_enabled=no.
You can also edit it to: spawn_enabled=always, if you wish either of the two Empire to always be spawned in your games.
Contents
Animated Portrait Set
Four fully animated silicoid portrait sets.
They twitch, and blink, and look around, and breathe, just like vanilla portraits.
The more human-like sets have alternate faces, hair and sexual dimorphism.
You can easily use this set to create any Custom Empire you like, just like for the vanilla portraits.
Custom City Set
Industrial/underground city.
Custom Archetype
The silicoid species class uses a separate archetype, which means they are not considered Biological. This results in the special "Silicoid" trait being applied to any species created using one of the new portraits and on a separate list of traits being available for them.
Silicoids have a stronger fortification defense and garrison health, and they don't need regular food to sustain themselves, but they have decreased growth and experience gain. They consume a very small amount of Energy and a lot more minerals compared to organics though (in the form of a consumer good malus).
The "Silicoid" trait is always applied on a silicoid species and cannot be removed unless the species undergoes a Synthetic Ascension.
All three Ascension paths are available as in vanilla, although of course Biologic ascension will only give access to the silicoid traits.
Custom Traits
Just like Synthetics, Silicoids do not have the vanilla traits to pick from. When the player creates a new Empire using their portraits, a new selection of custom silicoid traits will be available for use.
Custom Civics
Two new civics have been made available for silicoid species: Living World and Terraformers. The former grants a significant boost in Unity output, the latter allows the player's Empire to start with the first two terraforming technologies already researched.
Custom Ship Set
The vanilla synthetic ships, made available for use for any player-created custom Empire.
Custom Empires
The Taclariotan Influence and the Mandate of Druerd. The first is an Illuminated Autocracy (materialist/xenophobic/authoritarian), the second a Theocratic Dictatorship (spiritualist/fanatic authoritarian).I’ve set these two Empires as capable of spawning on their own (although they won’t spawn always), unless the player is using one of them, in which case that one will never spawn.
If you wish to disable the Empires from spawning without using either yourself, you need to either disable the mod before starting up Stellaris, or go to the mod folder (Steam/SteamApps/workshop/content/281990/... /silicoid_portraits/prescripted_countries/) open the octeelan_prescripted_countries file, search for spawn_enabled=yes, and edit it to: spawn_enabled=no.
You can also edit it to: spawn_enabled=always, if you wish either of the two Empire to always be spawned in your games.
Compatibility
This mod does not affect any vanilla files, nor does it add any gameplay feature. I don’t think it should cause any conflict with most other mods, although there might be exceptions I haven’t thought of.Other Mods by Sìlfae
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