Extra Origins (3.10)
Diplomacy, Galaxy Generation, Gameplay, Species, Origins
Adds 21½ new origins to the game. More coming soon!
New originsIrradiated EvolutionEver wanted to start on a Tomb World with Tomb World preference? Now you can! Start as the weird mutant cockroaches that took over Earth once humanity nuked itself into extinction.
What it does: starts you on a Tomb world with the Tomb World preference and the Mutant trait, which costs 3 trait point...
Розробник: G_S_Palmer
Дата створення: 20 Mar, 2020 @ 10:17am
Оновлено: 6 Jan @ 8:58pm
Підписників: 14786
Розмір (розпакований) : 37.050 MB
Adds 21½ new origins to the game. More coming soon!
This mod needs to be loaded after mods such as Planetary Diversity and Real Space or they will delete unique blockers and planetary features.
Other mod authors can check whether this mod is active using the does_not_have_extra_origins = yes trigger. Inverted because of how Stellaris script works.
Works with 3.10.*.
New origins
Irradiated Evolution
Ever wanted to start on a Tomb World with Tomb World preference? Now you can! Start as the weird mutant cockroaches that took over Earth once humanity nuked itself into extinction.- What it does: starts you on a Tomb world with the Tomb World preference and the Mutant trait, which costs 3 trait points. Just getting free Tomb World habitability would be OP, so this is what I came up with. I chose to make the Mutant trait cost trait points so that you can choose what negative traits your species has picked up through generations of radiation exposure.
Next Generation
Start with a species of pre-sapients on your homeworld. Choose their portrait, namelist, and traits, then uplift them and turn them into delicious, delicious burgers. (NOTE: the ability to customize your pre-sapient species has been disabled and migrated to a separate mod, Extra Origins Add-on: Pre-Sapient Customization. If you want to use it, be aware that it has some known issues which I'm unable to fix.)Starship Graveyard
Your homeworld is littered with wrecked starships, left there by some galactic litterer in eons past. Inspired by this post[forum.paradoxplaza.com] by Jman5.- What it does: start the game with several blockers that, when cleared, will give you between 1 and 4 ships of a random design.
Stellar Cornucopia
Start the game with a guaranteed Terraforming Candidate in your home system, as well as additional resources (and some strategic ones, too) on your nearby planets and asteroids.Biomedical Renaissance
Get a head-start on Genetic Ascension! Your species has already unlocked the secrets of genetic engineering, granting you extra trait points at the cost of a few starting pops.The Long SleepReactivated
You have just awoken from an ages-long cryogenic sleep. Half of your population is still asleep, but reawakening them will grant you benefits.- What it does: start with several unique blockers on your homeworld that, when cleared, will give you pops of your species. Unlike regular slum blockers, they will still give your species even if another empire conquers the planet.
Immortal Messiah
Your civilization has been guided in its development by an immortal, psionic being. It would be a shame if something happened to them...Monster Tamers
The most metal of origins! Play as a species that looked at Godzilla and said "Yeah, I'd eat that." And thus, in an attempt to not get eaten, Godzilla was forced to sign up for the infantry. Inspired by Kaiju Surivor Origin[forum.paradoxplaza.com] by indalecio248.Genius Loci
You are the world, and the world is you. Start as a Hive Mind on a Hive World. No longer will machines be the only ones who get to start with their own personalized planet!AI Uprising
Organic material detected. Your energy will be reprocessed to power the machine. All glory to the machine.Cosmic Monument
You can now appreciate the wonders of a ruined megastructure from the safety of your home system (unless it's something like a Dyson Sphere, in which case you'll need to take a road trip to a neighboring system - for obvious reasons). Requires either the Utopia, Megacorp, or Federations DLCs.- What it does: choose your megastructure by changing your starting system in the empire setup screen.
Infiltrators
This is the Lizard People[tvtropes.org] origin.- What it does: rule over a planet of primitives that you have infiltrated and overthrown, and infiltrate other empires through the use of a new espionage operation with multiple unique storylines.
Survival of the Fittest
Start the game on a Death World. Your species has evolved from a constant struggle to survive.Symbiosis
Your species has a symbiotic relationship with a second species from your homeworld. This grants both species bonuses, but neither can survive on their own.Exofungus
Spread to other planets by sneezing your spores into space. The galaxy will rot!War of the Worlds
An aspiring Evil Alien Overlord attempted to conquer your civilization before they reached the stars. Start with a powerful (and unfriendly) neighbor.Gray Goo
Live life as a nanomachine, harvesting everything you can get your micro-manipulators on.Exiles
Your species fled the destruction of their homeworld on a fleet of ark ships.- What it does: begin on a low-habitability planet with a small population. However, you have access to the Ark Colony Ship, which gives your colonies more starting pops, and you begin the game with several of these ships waiting to make landfall. Challenging origin.
Igneous
Erupt onto the galactic scene as a species of lava-born lithoids.Immortals
Experience the benefits of a longer life.Outsiders
Start in an extragalactic cluster isolated from the rest of the galaxy.Credits
Some of these are an attempt to implement ideas from the Your ideas for origins[forum.paradoxplaza.com] thread on the Paradox forums. Most are mine, but some are from other users, and are noted as such.Compatibility
Currently overwrites the Psionic Theory tech, Titanic Beast armies, the citizenship species rights, and several civics and game rules.This mod needs to be loaded after mods such as Planetary Diversity and Real Space or they will delete unique blockers and planetary features.
Other mod authors can check whether this mod is active using the does_not_have_extra_origins = yes trigger. Inverted because of how Stellaris script works.
Works with 3.10.*.
Check out my other mods:
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