!habitable Structures Patch - no longer needed as of 3.1
Fixes
NOTE: THIS MOD IS NO LONGER NEEDED, TRIGGERS HAVE BEEN CHANGED AND THIS DOES NOTHING NOW
This is a quick fix I made for incompatibility caused by the "habitable_structure" scripted trigger. it is basically a piece of code that determines what planetclasses are considered habitable megastructures (so habitats, ringworlds,...) in game. Some events and scripts rely on this informat...
Розробник: Smithy
Дата створення: 26 Jan, 2019 @ 4:58pm
Оновлено: 28 Feb, 2021 @ 6:45am
Підписників: 8477
Розмір (розпакований) : 0.115 MB
NOTE: THIS MOD IS NO LONGER NEEDED, TRIGGERS HAVE BEEN CHANGED AND THIS DOES NOTHING NOW
This is a quick fix I made for incompatibility caused by the "habitable_structure" scripted trigger. it is basically a piece of code that determines what planetclasses are considered habitable megastructures (so habitats, ringworlds,...) in game. Some events and scripts rely on this information. This mod will prevent most story events that only make sense on actual planets from spawning on megastructures for example. You don't need all of the supported mods for this patch to work. It will even work without any of the mods in fact.
Also, if you want to continue using 2.3/the old launcher, there is a legacy verion here: (2.3.xLegacy) !habitable Structure Patch
This currently supports:
-Gigastructural engeneering
-Dyson Swarm
-Miyagis Habitats
-Planetary Diversity
-Planetary Diversity Habitats
-Twinks playable Fallen empires
-Twink's Eternal Empires
-MEM- more events mod
-Zofe: Sins of the fallen empires
-Living space
-Starborn
-Plentiful traditions
-human fallen empires
-ancient empire
-warship girls and MIST
-ACOT
-Acquisition of Technology
-The planetbuilders
-Dadobug1111's Terraforming mod
-Modjam 2020 (mod itself does not have the trigger, but there seem to be some problems with it)
This mod is open source, link it, copy it, put it in your own mod. Do whatever you want with it.
If there are any other mods you would like to be supported by this patch, feel free to leave a comment. I would appreciate either a link to the mod or the key for whatever planetclass is affected (looks something like this: pc_planet_name).
Mods made by me:
The Planetbuilders
Dyson Swarm - Colonizing Space
The sleeper 2 - fallen hive empire
Resettlement Tool
This is a quick fix I made for incompatibility caused by the "habitable_structure" scripted trigger. it is basically a piece of code that determines what planetclasses are considered habitable megastructures (so habitats, ringworlds,...) in game. Some events and scripts rely on this information. This mod will prevent most story events that only make sense on actual planets from spawning on megastructures for example. You don't need all of the supported mods for this patch to work. It will even work without any of the mods in fact.
Also, if you want to continue using 2.3/the old launcher, there is a legacy verion here: (2.3.xLegacy) !habitable Structure Patch
This currently supports:
-Gigastructural engeneering
-Dyson Swarm
-Miyagis Habitats
-Planetary Diversity
-Planetary Diversity Habitats
-Twinks playable Fallen empires
-Twink's Eternal Empires
-MEM- more events mod
-Zofe: Sins of the fallen empires
-Living space
-Starborn
-Plentiful traditions
-human fallen empires
-ancient empire
-warship girls and MIST
-ACOT
-Acquisition of Technology
-The planetbuilders
-Dadobug1111's Terraforming mod
-Modjam 2020 (mod itself does not have the trigger, but there seem to be some problems with it)
This mod is open source, link it, copy it, put it in your own mod. Do whatever you want with it.
If there are any other mods you would like to be supported by this patch, feel free to leave a comment. I would appreciate either a link to the mod or the key for whatever planetclass is affected (looks something like this: pc_planet_name).
Mods made by me:
The Planetbuilders
Dyson Swarm - Colonizing Space
The sleeper 2 - fallen hive empire
Resettlement Tool
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