Just More Traits

Species, Traits


Features: 57 New Species TraitsThis mod adds new species traits for both organics and robots, expanding the available selection by extrapolating higher or lower level traits that are 'missing' from the stock options. For example, the 2-point 'Long-Lived' and 3-point 'Indelibe' traits now fill the gap between the 1-point 'Enduring' and 4-point 'Venerable' stock traits.

This mod was primaril...

Розробник: EdFromEarth

Дата створення: 20 May, 2018 @ 3:18pm

Оновлено: 10 Jan, 2019 @ 10:25pm

Підписників: 7482


Розмір (розпакований) : 0.537 MB

Features: 57 New Species Traits
This mod adds new species traits for both organics and robots, expanding the available selection by extrapolating higher or lower level traits that are 'missing' from the stock options. For example, the 2-point 'Long-Lived' and 3-point 'Indelibe' traits now fill the gap between the 1-point 'Enduring' and 4-point 'Venerable' stock traits.

This mod was primarily meant to serve as a dependency for Just More Empires (Expanded), but it can stand on its own as well.

Compatibility: Pretty Much Everything That Doesn't Touch Traits
Thanks to ExNihil, this mod has explicit support for the CGM mod series, including CGM Buildings.

I can't promise this will play well next to other mods that change or add traits, but I'll work to build in discreet compatibility with some of the more popular such mods as I have time.

Positive Traits
2 Points Ascetic - Consumer Goods Cost -20%
1 Points Compliant - Governing Ethics Attraction +15%
1 Points Curious - Research Speed +5%
4 Points Fecund - Pop Growth Speed +20%
1 Points Flexible - Habitability +5%
1 Points Gardeners - Food +7.5%
1 Points Hardworking - Minerals +7.5%
3 Points Hardy - Habitability +15%
2 Points Harmonious - Happiness +10%
3 Points Indelible - Leader Lifespan +60 Years
2 Points Long-Lived - Leader Lifespan +40 Years
2 Points Migratory - Growth from Immigration +30%, Resettlement Cost -50%
2 Points Prodigious - Leader Level Cap +2
1 Points Prudent - Energy +7.5%
2 Points Ritualists - Unity +15%
2 Points Tenacious - Army Damage +30%, Minerals +7.5%
2 Points Unbreakable - Defense Army Damage +100%
2 Points Virtuosos - Leader Experience Gain +50%
2 Points Agribots - Food +20% (Droids & Synths)
1 Points Broadcast Directives - Governing Ethics Attraction +5%, Happiness +2.5% (Synths)
2 Points Hypervoltage Wiring - Energy +20% (Droids, Synths & Machines)
2 Points Nanodisassemblers - Minerals +20% (Droids, Synths & Machines)
2 Points Nanofabricated - Robot Build Speed +40% (Droids, Synths & Machines)
2 Points Nanoplastic Forms - Resettlement Cost -99% (Droids, Synths & Machines)
2 Points Procedural Intuition - Leader Experience Gain +50% (Synths & Machines)
1 Points Rapid Routing - Research +5% (Droids, Synths & Machines)
1 Points Reflexive Learning - Leader Level Cap +1 (Synths & Machines)
2 Points Robosexuals - Happiness +10% (Droids & Synths)
2 Points Subspace Omnibus - Robot Upkeep -20% (Droids, Synths & Machines)
2 Points Subliminal Coding - Unity +30% (Synths)
1 Points Templated Parts - Robot Build Cost -10% (Robots, Droids, Synths & Machines)
2 Points Ultrahard Materials - Consumer Goods Cost -50% (Droids, Synths & Machines)

Negative Traits
-2 Points Addled - Research Speed -10%
-4 Points Barren - Pop Growth Speed -20%
-2 Points Contrarians - Governing Ethics Attraction -30%
-2 Points Cynical - Happiness -10%
-2 Points Dimwitted - Leader Experience Gain -50%
-1 Points Dull - Research Speed -5%
-2 Points Ephemeral - Leader Lifespan -20 Years
-4 Points Exacting - Habitability -20%
-2 Points Extravagant - Consumer Goods Cost +20%
-2 Points Feeble - Army Damage -30%, Minerals -3.3%
-2 Points Fractious - Unity -15%
-2 Points Hunter-Gatherers - Food -15%
-1 Points Idle - Energy -7.5%
-1 Points Inattentive - Food -7.5%
-1 Points Lazy - Minerals -7.5%
-2 Points Lethargic - Minerals -15%
-3 Points Particular - Habitability -15%
-2 Points Rooted - Growth from Immigration -30%, Resettlement Cost +50%
-1 Points Sensitive - Habitability -5%
-2 Points Spendthrifts - Energy -15%
-2 Points Bespoke Circuitry - Robot Build Speed -40% (Robots, Droids, Synths & Machines)
-2 Points Massive - Resettlement Cost +100% (Robots, Droids, Synths & Machines)
-2 Points Opulent Design - Consumer Goods Cost +50% (Robots, Droids, Synths & Machines)
-1 Points Premium Components - Robot Build Cost +10% (Robots, Droids, Synths & Machines)
-2 Points Volatile Memory - Leader Experience Gain -50% (Synths & Machines)

If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.

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