More Civics

Balance, Gameplay


More Civics [3.10.x]This mod is intended to improve your stellaris experience with adding bunch of new civics.
Currently adds 30+ new civics with various possibilities.

Currently only doing version update. Some modifiers have been disabled or removed via game updates.
Current Version: 3.10.x
Featuring<Apprenticeship>
Technology in this society was passed down man by man i...

Розробник: Harling Honenhoff Homer

Дата створення: 7 Feb, 2019 @ 4:07am

Оновлено: 1 Dec, 2023 @ 6:35am

Підписників: 28749


Розмір (розпакований) : 1.028 MB

More Civics [3.10.x]
This mod is intended to improve your stellaris experience with adding bunch of new civics.
Currently adds 30+ new civics with various possibilities.

Currently only doing version update. Some modifiers have been disabled or removed via game updates.

Current Version: 3.10.x

Featuring
<Apprenticeship>
Technology in this society was passed down man by man in great secrecy for the sake of craftsmanship.
<Universal Counseling>
This country implemented an universal counseling system that actively interfere in people’s personal worries to prevent any collision.
<Education Stratum>
This society was founded on the ideal of education maketh men, so one’s education decides his place on stratum.
... And more!

Compatibility
The mod will be compatible with most mods.

Future Plans
-Add More Civics
Eight corporate civics added (06/21/19)

And check up my other mod too!
Species Traits
https://steamcommunity.com/sharedfiles/filedetails/?id=1659533826
https://mods.paradoxplaza.com/mods/10329/Any

Mod Also Uploaded to Paradox Mods.
https://mods.paradoxplaza.com/mods/10328/Any

If you notice any bugs or issues, please feedback me in comments. Rate if you like. Thanks.




Full List

<Alien Influence>
<Monolith Influenced>
Engineering Research Speed +15%
Megastructure Build Speed +50%
Now building 'Monolith' Will appear on the home planet. Will provide research bonuses and will dispense minor artifacts every ten years. The amount will increase as you upgrade the building.

<Displaced in time>
Habitability -30%
Resettlement Cost +30%
Colony Development Speed -50%
Construction Time +20%
Governing Ethics Attraction +20%
Resource From Jobs +20%
Monthly Unity +10%
Cannot be removed or added after the start of the game

<Duel Evolution>
Start with 12 pops that developed parallely on the planet
(Removed due to another mod already have this civic)

<Engineered>
Society Research Speed +15%
Modify Species Special Project Cost -50%
Cannot be removed or added after the start of the game

<Lack of Apparel>
Trust Cap -50
Trust Growth -10%
Colony Development Speed +25%
Pop Growth Speed +10%

<Subterranean Origins>
Defense Army Damage +20%
Defense Army Morale +20%
Building Cost -10%
Building Upkeep -10%
Starbase Influence Cost +50%
Cannot be removed or added after the start of the game

<Technologically Cautious>
Ship Weapons Damage +15%
Ship Weapons Range +20%
Ship Fire Rate +10%
Evasion +10%
Sublight Speed +15%
Leader Level Cap -1
Research Speed -20%

<Uncontrolled Birth Rate>
Pop Growth Speed +30%
Happiness -10%

<Virtual Society>
Happiness +20%
Habitability +10%
Pop Growth Speed -10%

<Apprenticeship>
Leader Pool Cap +2
Leader Pool Size -1

<Clan Politics>
Administrative Capacity +20
Statecraft Research Speed +10%
Leader Pool Size -1

<Education Stratum>
Leader Level Cap +2
Leader Pool Size +2
Research Speed +5%
Leader Upkeep +50%
Empire Sprawl Penalty +50%

<Emergency Government>
Leader Upkeep -50%
Leader Experience Gain +25%
Happiness -20%

<Eye for an Eye>
Army Morale +20%
Ship Fire Rate +10%
Leader Level Cap +2
Crime +30
Leader Lifespan -25

<Federation>
Administrative Capacity +30
Empire Sprawl Penalty -20%
Starbase Influence Cost -30%
Leader Upkeep +10%

<Living God>
Planet Build Speed +20%
Monthly Unity +10%
Army Morale +10%
Pop Growth From Immigration -30%
Immigration Pull -50%
Leader Level Cap -1

<Materialism>
Governing Ethics Attraction +20%
Resources From Jobs +20%
Physics Research Speed +15%
Happiness -20%

<Necrocracy>
Edict Duration +150%
Administrative Capacity +30%
Happiness -10%

<People's Army>
Defense Army Morale +20%
Defense Army Damage +10%
Army Build Speed +33%
Assault Army Morale -20%
Assault Army Damage -10%

<Pilgrims>
Happiness +10%
Sublight Speed +10%

<Shaman Politics>
Leader Upkeep -30%
Happiness +20%
Leader Lifespan -20

<Spirit of Revolution>
Leader Pool Size +1
Leader Upkeep -30%
Leader Level Cap +1
Happiness +5%
Monthly Unity -10%

<Superstitious>
Building Upkeep +10%
District Upkeep +10%
Monthly Unity +15%

<Survivors of Invasion>
Army Morale +20%
Leader Pool Size +3
Maximum Rivalries +5
Home Territory Fire Rate +30%
Trust Cap -30
Cannot be removed or added after the start of the game

<Universal Counseling>
Trust Growth +25%
Trust Cap +50

<Free City-States>
Administrative Capacity +100
Starbase Influence Cost -30%
Governing Ethics Attraction -50%
Edict Duration -50%

<Nonverbal Communication>
Society Research Speed +20%
Colony Development Speed -25%
Administrative Capacity -20
Cannot be removed or added after the start of the game

<Thrill Seekers>
Ship Upgrade Cost -20%
Sublight Speed +20%
Evasion +10%
Survey Speed +20%
Anomaly Research Speed +20%
Anomaly Discovery Chance -10%

<Dreadnought Tactics>
Ship Weapons Damage +20%
Ship Upkeep -20%
Naval Capacity +50
Sublignt Speed -20%
Evasion -10%

<Energy Supremacy>
Monthly Energy Credits +10%
Energy Weapon Damage +10%
Energy Weapon Attack Speed +10%
Monthly Minerals -10%

<Attack Above All>
Ship Fire Rate +20%
Ship Weapons Damage +10%
Armor Hit Points -5%
Shield Hit Points -5%

<Center of Trade>
Market Fee -5%
Trade Value +15%

<Intended Ignorance>
Edicts Cost +30%
Unity +5%
Monthly Influence +0.5
Diplomatic Upkeep +50%
Leader Exp Gain -25%

<Eugenic Idealism>
Society Research Speed +20%
Pop Government Ethics Attraction +50%
Citizen Happiness +5%
Country Leader Pool +1
Immigration Pop Growth -50%

<Wire Pullers>
Stability +25
Pop Happiness +20%
Crime -50%
Pop Political Power -95%
Amenities -50%
Faction Influence Gain -50%

<Moral Enforcement>
Can't Use With 'Crime Heaven'
Stablity +30
Trade Protection +5
Diplomatic Influence Cost -50%
Empire Sprawl Penalty -30%
Amenities -20%
Ethics Shift Chance -50%
Leader Experience Gain -25%
Trade Value -30%

<Crime Heaven>
Can't Use With 'Moral Enforcement'
Pop Growth From Immigration +50%
Ethics Shift Chance +50%
Piracy Growth +3
Amenities +20%
Leader Experience Gain +25%
Trade Value +20%
Stablity -10
Diplomatic Influence Cost +30%
Empire Sprawl Panalty +50%



Megacorp

<Chaebol>
Adminstrative Cap +10
Empire Sprawl from Branch Office -10%
Leader Pool -1
Citizen Happiness -5%

<Military Industrial Complex>
Cost of Ships -10%
Army Upkeep -10%
Army Damage -10%

<Robber Barons>
Branch Office Value 25%
Overall Happiness -10%

<Public-State Enterprises>
Subject Power Penalty -20%
Citizen Happiness +5%

<Financial Circle>
Trade Value +20%
Administrative Cap -10

<Privatized Space Industries>
Naval Capacity 5%
Can build private colony ships

<Holding Groups>
Subject Power Penalty -20%
Empire Sprawl from Branch Office -15%
Branch Office Value 10%
Naval Capacity -20%

<Confederation of Industries>
Add building "Interplanetary Trade Center" addes +2 Adminstrative, +1 Executive jobs.

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