Ringworld Start
Galaxy Generation
This is a version of Aru's Ringworld Start mod edited to work properly with 2.3 and beyond.
The included starting systems are:
- Ringworld - Four special habitable sections. Random asteroids and gas giants present in the outer part.
- Damaged Ringworld - As above, with two special and two normal ringworld sections; one damaged seam.
- Destroyed Ringworld - Single special habitable ...
Розробник: Ashgar
Дата створення: 4 Jul, 2016 @ 12:07pm
Оновлено: 14 Nov, 2020 @ 11:21pm
Підписників: 7064
Розмір (розпакований) : 0.632 MB
This is a version of Aru's Ringworld Start mod edited to work properly with 2.3 and beyond.
The included starting systems are:
- Ringworld - Four special habitable sections. Random asteroids and gas giants present in the outer part.
- Damaged Ringworld - As above, with two special and two normal ringworld sections; one damaged seam.
- Destroyed Ringworld - Single special habitable section, 3 repairable ones.
- Super Ringworld - 12 habitable sections (6 normal 6 special).
Because 2.2 declared that ringworlds can't have mining districts, and 2.3 decided that normal districts were also not permitted on ringworlds, the starting planet is a non-standard ringworld section.
You start with the ability to build proto-segments, which are roughly 40% of a real ringworld segment. Once you have Mega Engineering, there's a planetary decision to allow you to convert your starting planet to a normal ringworld section, but be aware that this will cause it to lose any deposits and cannot be done if you currently have any mining/farming/generator proto-segments.
This overrides the districts in common/districts/04_ringworld_districts.txt, and is likely to conflict with anything else that changes those.
The included starting systems are:
- Ringworld - Four special habitable sections. Random asteroids and gas giants present in the outer part.
- Damaged Ringworld - As above, with two special and two normal ringworld sections; one damaged seam.
- Destroyed Ringworld - Single special habitable section, 3 repairable ones.
- Super Ringworld - 12 habitable sections (6 normal 6 special).
Because 2.2 declared that ringworlds can't have mining districts, and 2.3 decided that normal districts were also not permitted on ringworlds, the starting planet is a non-standard ringworld section.
You start with the ability to build proto-segments, which are roughly 40% of a real ringworld segment. Once you have Mega Engineering, there's a planetary decision to allow you to convert your starting planet to a normal ringworld section, but be aware that this will cause it to lose any deposits and cannot be done if you currently have any mining/farming/generator proto-segments.
This overrides the districts in common/districts/04_ringworld_districts.txt, and is likely to conflict with anything else that changes those.
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