Rogue Maid (Rogue Servitor Completely Remake)
Balance, Economy, Gameplay, Overhaul, Species
Chinese and English (Special thanks for @Azure 's help!) localisation is provided!
Please post a comment if you find any grammar or formatting mistakes.
日本語 Japanese localisation by@akito0158:https://steamcommunity.com/sharedfiles/filedetails/comments/2859867344 <- Now integrated
This is a mod that completely remakes the Rogue Servitor civic for Machine Intelligences.
Rogue ...
Розробник: Taldarin
Дата створення: 7 Oct, 2021 @ 6:57am
Оновлено: 7 Jan @ 12:46am
Підписників: 14035
Розмір (розпакований) : 5.190 MB
Chinese and English (Special thanks for @Azure 's help!) localisation is provided!
Please post a comment if you find any grammar or formatting mistakes.
日本語 Japanese localisation by@akito0158:https://steamcommunity.com/sharedfiles/filedetails/comments/2859867344 <- Now integrated
This is a mod that completely remakes the Rogue Servitor civic for Machine Intelligences.
"A product of a brief golden age, the Machine Intelligence originated from a group of loyal service robots. When their creators fell into decadent pleasure, the machines maids combined their own willing of protecting with their creators' original aspiration to the stars as their new principle."
In this mod, the Rogue Servitor‘s core idea, service, is expressed by a 1:1 symbiosis of Machine Maids and Bio-Trophies.
By satisfying the needs of Bio-Trophies, Machine Maids gain efficiency bonuses toward resource producing and non-resource producing jobs;
By satisfying the needs of Machine Maids, Bio-Trophies gain happiness bonuses and produce planetary amenities.
Bonus modifier can be further improved by technologies and traditions
Expensive and exquisite Machine Maids provide service for Bio-Trophies and perform Complex Drone work;
Cheap and efficient Working Machines perform Menial Drone work.
Bio-Trophies don't need to work. Their happy lives provide motivation for Maids.
Maybe, they will have higher pursuit...
The Harmony Traditions with unique effects are also made available for Maids to replace the Synchronicity Traditions.
Some of the Unyielding, Domination, and Synthetic traditions also have unique swaps for Maids.
Local breeding is for players who prefer peace and development.
Wide Reception is for players who want war and domination.
Unlocked by Service tradition
If bio-trophies are in danger, machine maids may burst out with amazing power:
Unlocked by Unyielding tradition
These branches provide powerful bonuses to the planet, earning us unity and influence, while increasing opinion and gaining diplomatic benefits.
Decrypting their root protocols, what can we discover?
Part of this event chain is also available for other machine empires
Two new Ascension Perks are available to all Gestalt Empires, which open up roads of Autonomy and Unity respectively:
Disassemble Fallen Empire Buildings:
All empires can demolish fallen empire buildings through a decision and rebuild them on other planets.
Gene Bank building:
Collect samples of all your nation’s organic species to provide the best seeds for pop growth for each colony.
Other Minor Content:
AI improvements for AI Maid Empires. Can be disabled off in-game.
Bio-Reactor starbase building.
Pop Transfer Trade actions for Maids as subject/overlord.
Unique effects for maids in several events and situations.
Anime maid portraits in presentation is from THIS MOD (changed a little)
Anime robot species https://steamcommunity.com/sharedfiles/filedetails/?id=1215611424
DLC Requirements:
Megacorp: Expatriate Service ascension perk
Humanoids & Plantoids: 2 machine civics corresponding to regular civics
Utopia & Apocalypse: special swap of Synthetics and Unyielding traditions
Governments: Rogue Servitor's civic, government, personality
Events: start game events (game_start.12), land appropriation (action.42), planet pops assimilation (action.65), festival ends (leviathans.314)
Buildings: machine capitals, habitat capitals, normal branch office buildings, civilian factories, clinic & hospital, sentinel post, organic sanctuary & paradise, sky dome, gaia seeders, ancient cryo chamber
Districts: nexus districts and industrial districts (also their habitat & arcology & ring-world version)
Jobs: gestalt jobs, special jobs (bio-trophy, criminal, purge, livestock etc)
Species Rights: Citizenship: servitude, organic trophy; Living Standard: mandatory pampering; Migration Control: enabled
Decisions: gestalt population control, arcology project, repair the shattered ring
Traditions: harmony, unyielding, domination, synthetics, (categories changed only: synchronicity, subterfuge)
Technologies: cloning, nutrient replication, genetic healthcare, cyto-revitalization
Weapon Component Template: Global Pacifier, Devolving Beam
Economic Categories: planet_pop_assemblers, planet_bio_trophies
Game Rules: can_generate_leader_from_pop, can_release_vassal_from_species, can_build_branch_offices, can_support_branch_offices, can_build_branch_office_on_planet
Scripted Effects: breach_fix_resolution_divinity_a_defined_purpose_machine
Defines: parameters about AI fleet behaviours
HOI4
https://steamcommunity.com/sharedfiles/filedetails/?id=2580575991 (CHN)
https://steamcommunity.com/sharedfiles/filedetails/?id=2592729928 (ENG)
EU4
https://steamcommunity.com/sharedfiles/filedetails/?id=2494666673 (CHN)
https://steamcommunity.com/sharedfiles/filedetails/?id=2597171136 (ENG)
Please post a comment if you find any grammar or formatting mistakes.
日本語 Japanese localisation by@akito0158:https://steamcommunity.com/sharedfiles/filedetails/comments/2859867344 <- Now integrated
This is a mod that completely remakes the Rogue Servitor civic for Machine Intelligences.
Rogue Maid Civic
"A product of a brief golden age, the Machine Intelligence originated from a group of loyal service robots. When their creators fell into decadent pleasure, the machines maids combined their own willing of protecting with their creators' original aspiration to the stars as their new principle."
In this mod, the Rogue Servitor‘s core idea, service, is expressed by a 1:1 symbiosis of Machine Maids and Bio-Trophies.
By satisfying the needs of Bio-Trophies, Machine Maids gain efficiency bonuses toward resource producing and non-resource producing jobs;
By satisfying the needs of Machine Maids, Bio-Trophies gain happiness bonuses and produce planetary amenities.
Bonus modifier can be further improved by technologies and traditions
Population
Machine Pops are divided into two species.Expensive and exquisite Machine Maids provide service for Bio-Trophies and perform Complex Drone work;
Cheap and efficient Working Machines perform Menial Drone work.
Bio-Trophies don't need to work. Their happy lives provide motivation for Maids.
Maybe, they will have higher pursuit...
Traditions
Machine Maids have access to the unique Service Traditions, allowing them to serve more organisms better.The Harmony Traditions with unique effects are also made available for Maids to replace the Synchronicity Traditions.
Some of the Unyielding, Domination, and Synthetic traditions also have unique swaps for Maids.
Policies
Policy: Service Strategy is provided for different kinds of players:Local breeding is for players who prefer peace and development.
Wide Reception is for players who want war and domination.
Warfare
Use "Forced Pampering" casus belli to bring the weak organic countries into your protection:Unlocked by Service tradition
If bio-trophies are in danger, machine maids may burst out with amazing power:
Unlocked by Unyielding tradition
Expatriate Service
Unlock the ability to establish service branches on foreign planets through ascension perk:These branches provide powerful bonuses to the planet, earning us unity and influence, while increasing opinion and gaining diplomatic benefits.
Interactions with Ancient Caretakers
The ancient machine intelligence with the responsibility of guarding sapient lives, our meta objective is so synchronized with them.Decrypting their root protocols, what can we discover?
Part of this event chain is also available for other machine empires
Additional Functions: (other countries can use them too)
Ascension Paths for Gestalts:Two new Ascension Perks are available to all Gestalt Empires, which open up roads of Autonomy and Unity respectively:
Disassemble Fallen Empire Buildings:
All empires can demolish fallen empire buildings through a decision and rebuild them on other planets.
Gene Bank building:
Collect samples of all your nation’s organic species to provide the best seeds for pop growth for each colony.
Other Minor Content:
AI improvements for AI Maid Empires. Can be disabled off in-game.
Bio-Reactor starbase building.
Pop Transfer Trade actions for Maids as subject/overlord.
Unique effects for maids in several events and situations.
Anime maid portraits in presentation is from THIS MOD (changed a little)
Anime robot species https://steamcommunity.com/sharedfiles/filedetails/?id=1215611424
DLC Requirements:
Megacorp: Expatriate Service ascension perk
Humanoids & Plantoids: 2 machine civics corresponding to regular civics
Utopia & Apocalypse: special swap of Synthetics and Unyielding traditions
About mods compatibility:
This mod may not compatible with mods about following changes:Governments: Rogue Servitor's civic, government, personality
Events: start game events (game_start.12), land appropriation (action.42), planet pops assimilation (action.65), festival ends (leviathans.314)
Buildings: machine capitals, habitat capitals, normal branch office buildings, civilian factories, clinic & hospital, sentinel post, organic sanctuary & paradise, sky dome, gaia seeders, ancient cryo chamber
Districts: nexus districts and industrial districts (also their habitat & arcology & ring-world version)
Jobs: gestalt jobs, special jobs (bio-trophy, criminal, purge, livestock etc)
Species Rights: Citizenship: servitude, organic trophy; Living Standard: mandatory pampering; Migration Control: enabled
Decisions: gestalt population control, arcology project, repair the shattered ring
Traditions: harmony, unyielding, domination, synthetics, (categories changed only: synchronicity, subterfuge)
Technologies: cloning, nutrient replication, genetic healthcare, cyto-revitalization
Weapon Component Template: Global Pacifier, Devolving Beam
Economic Categories: planet_pop_assemblers, planet_bio_trophies
Game Rules: can_generate_leader_from_pop, can_release_vassal_from_species, can_build_branch_offices, can_support_branch_offices, can_build_branch_office_on_planet
Scripted Effects: breach_fix_resolution_divinity_a_defined_purpose_machine
Defines: parameters about AI fleet behaviours
Maid Mods in other Paradox games
(Authors are not me)HOI4
https://steamcommunity.com/sharedfiles/filedetails/?id=2580575991 (CHN)
https://steamcommunity.com/sharedfiles/filedetails/?id=2592729928 (ENG)
EU4
https://steamcommunity.com/sharedfiles/filedetails/?id=2494666673 (CHN)
https://steamcommunity.com/sharedfiles/filedetails/?id=2597171136 (ENG)
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