Simple Traditions
Overhaul
For 3.8.X ✔️
What does this mod do?This mod adds 5 additional tradition trees to the base game.
Industry
Science
Navy
Government
LeadershipBelow you will find descriptions for what each tree does.
IndustryThis one focuses on improving your ability to extract basic resources.
Adoption Bonus:
Your mining stations cost 50% less and are built 100% faster.
Layered ...
Розробник: Drassi
Дата створення: 26 Mar, 2021 @ 10:40am
Оновлено: 12 May, 2023 @ 4:50pm
Підписників: 24201
Розмір (розпакований) : 7.662 MB
For 3.8.X ✔️
Adoption Bonus:
Your mining stations cost 50% less and are built 100% faster.
Layered Shifts:
Your workers (or menial drones if you are hive or machine) produce 5% more resources.
Compact Extraction Centers:
All your planets gain 10 housing.
Rare Resource Extraction:
Production of rare crystals, exotic gases and volatile motes increased by 20% (jobs only).
Refined Forges:
Your metallurgists and artisans gain a flat 0.2 bonus to their production.
Optimized Algorithms:
Your mining stations produce 20% more resources.
Finisher Bonus:
You unlock 4 planetary decisions that improve either miner job output, or technician job output, or farmer job output, or refinery, artisan & metallurgist job output by between 10~20% and a minor downside such as increased upkeep (you can only choose one per planet).
Adoption Bonus:
Your research stations cost 50% less and are built 100% faster.
Signature Research Field:
you gain 20% research speed in a field of your choice. (Particles, industry, biology, etc.) furthermore, you gain a 10% boost in the overall category depending on your choice (engineering, physics or society).
Research Grants:
Increases physics, society and engineering output from researchers by 10%.
Advanced Studies:
researcher upkeep reduced by 20% and all researchers produce 0.5 unity.
Science Director:
Grants every planet 1 science director job (or 1 brain drone or calculator job if you are machine or hive)
Exotic Experiments:
Research station output increased by 20%.
Finisher Bonus:
Unlocks the Science Focus policies, allowing you to get a +15% research speed bonus in either engineering, society or physics, while receiving a -5% in the other two. Alternatively, you can get a +7.5% in two of your choice while the third receives a -5%, or lastly just a flat +5% across the board.
Adoption Bonus:
Ship weapon damage increased by 5%.
Electromagnetic Propulsion:
Choose between 30% sublight speed or 10% longer weapon range.
Design Considerations:
Choose between 15% lower ship maintenance or 10% lower ship build costs.
Offensive Capabilities:
Choose between 10% more damage to kinetic weapons or energy weapons, or 5% more damage and 50% faster missiles.
Carrier Operations:
Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons.
Defensive Capabilities:
Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points.
Finisher Bonus:
Ship accuracy and evasion increased by 5%.
Adoption Bonus:
Stability increased by 5%.
Controlled State:
Governing ethics attraction +25% (+10% pop assembly speed for machines and +10% pop growth for hive).
Central Administration:
Empire size penalties reduced by 10%.
Unison:
Increases monthly unity by 10%.
Service Arrangement:
15% more amenities.
Stellar Government:
Edict fund increased by 10 and an additional 10%.
Finisher Bonus:
1 more civic slot.
Adoption Bonus:
Unlocks the galactiv university building, which grants 1 administrator job, 1 science director job and 2 culture worker jobs. (with similar versions for machine, hive and megacorp).
Internships:
Leader experience gain is increased by 25%.
Knowledge Download:
Unlocks a special edict (that requires the Galactic University on your capital), called knowledge download, when active all your leaders gain 4 experience a month (this is affected by leader experience gain).
Life Extension:
Your leaders gain 20 years of extra lifespan (-20% leader upkeep for machine).
Extended Schooling:
The max level of your leaders is increased by 1.
Ruler's Cabinet:
Increase your monthly influence by 0.5
Adds 1 envoy.
Finisher Bonus:
Provided you possess the Galactic University on your capital, all your leaders gain a special trait called Galactic Graduate, which grants several bonuses to all your leaders.
Russian Localization
What does this mod do?
This mod adds 5 additional tradition trees to the base game.- Industry
- Science
- Navy
- Government
- Leadership
Industry
This one focuses on improving your ability to extract basic resources.Adoption Bonus:
Your mining stations cost 50% less and are built 100% faster.
Layered Shifts:
Your workers (or menial drones if you are hive or machine) produce 5% more resources.
Compact Extraction Centers:
All your planets gain 10 housing.
Rare Resource Extraction:
Production of rare crystals, exotic gases and volatile motes increased by 20% (jobs only).
Refined Forges:
Your metallurgists and artisans gain a flat 0.2 bonus to their production.
Optimized Algorithms:
Your mining stations produce 20% more resources.
Finisher Bonus:
You unlock 4 planetary decisions that improve either miner job output, or technician job output, or farmer job output, or refinery, artisan & metallurgist job output by between 10~20% and a minor downside such as increased upkeep (you can only choose one per planet).
Science
This one focuses on increasing your research output.Adoption Bonus:
Your research stations cost 50% less and are built 100% faster.
Signature Research Field:
you gain 20% research speed in a field of your choice. (Particles, industry, biology, etc.) furthermore, you gain a 10% boost in the overall category depending on your choice (engineering, physics or society).
Research Grants:
Increases physics, society and engineering output from researchers by 10%.
Advanced Studies:
researcher upkeep reduced by 20% and all researchers produce 0.5 unity.
Science Director:
Grants every planet 1 science director job (or 1 brain drone or calculator job if you are machine or hive)
Exotic Experiments:
Research station output increased by 20%.
Finisher Bonus:
Unlocks the Science Focus policies, allowing you to get a +15% research speed bonus in either engineering, society or physics, while receiving a -5% in the other two. Alternatively, you can get a +7.5% in two of your choice while the third receives a -5%, or lastly just a flat +5% across the board.
Navy
This one focuses on improving your ships.Adoption Bonus:
Ship weapon damage increased by 5%.
Electromagnetic Propulsion:
Choose between 30% sublight speed or 10% longer weapon range.
Design Considerations:
Choose between 15% lower ship maintenance or 10% lower ship build costs.
Offensive Capabilities:
Choose between 10% more damage to kinetic weapons or energy weapons, or 5% more damage and 50% faster missiles.
Carrier Operations:
Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons.
Defensive Capabilities:
Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points.
Finisher Bonus:
Ship accuracy and evasion increased by 5%.
Government
This one focuses on improving the effectiveness of your empire.Adoption Bonus:
Stability increased by 5%.
Controlled State:
Governing ethics attraction +25% (+10% pop assembly speed for machines and +10% pop growth for hive).
Central Administration:
Empire size penalties reduced by 10%.
Unison:
Increases monthly unity by 10%.
Service Arrangement:
15% more amenities.
Stellar Government:
Edict fund increased by 10 and an additional 10%.
Finisher Bonus:
1 more civic slot.
Leadership
This one focuses on improving the effectiveness of your leaders.Adoption Bonus:
Unlocks the galactiv university building, which grants 1 administrator job, 1 science director job and 2 culture worker jobs. (with similar versions for machine, hive and megacorp).
Internships:
Leader experience gain is increased by 25%.
Knowledge Download:
Unlocks a special edict (that requires the Galactic University on your capital), called knowledge download, when active all your leaders gain 4 experience a month (this is affected by leader experience gain).
Life Extension:
Your leaders gain 20 years of extra lifespan (-20% leader upkeep for machine).
Extended Schooling:
The max level of your leaders is increased by 1.
Ruler's Cabinet:
Increase your monthly influence by 0.5
Adds 1 envoy.
Finisher Bonus:
Provided you possess the Galactic University on your capital, all your leaders gain a special trait called Galactic Graduate, which grants several bonuses to all your leaders.
Compatibility
This mod makes no changes to vanilla files. So should be comptatible with most mods.Translations
These are unofficial translations of my mod, i am not the author of these nor can i vouch for their quality, use at your own risk:Russian Localization
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