Star Wars Weapons for Legacy version 1.9

Graphics, Military, Spaceships, Technologies, Star Wars


Mod version for 2.2 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1627919748


Star Wars Weapons and Soundeffecte.

Do not redistribute the mod without permission, nor use mod content in another mod even if it is only the asset. files without asking first! The Mod will be for Legacy version 1.9 from now on, for new stuff wait for the Fallen Republic mod:...

Розробник: TheSting

Дата створення: 18 Sep, 2016 @ 8:11am

Оновлено: 20 Dec, 2017 @ 2:45am

Підписників: 72767


Розмір (розпакований) : 43.879 MB

Mod version for 2.2 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1627919748


Star Wars Weapons and Soundeffecte.

Do not redistribute the mod without permission, nor use mod content in another mod even if it is only the asset. files without asking first! The Mod will be for Legacy version 1.9 from now on, for new stuff wait for the Fallen Republic mod:
https://www.youtube.com/watch?v=JnDLT5uFrVM&feature=youtu.be


What this mod adds:

  • 3 new defence point modules in green, red and blue
  • 2 new Flak modules in green, red and blue
  • 5 Turbolaser module, 3 Ion Cannon module, 3 Quadlaser module and 2 Octuplelaser module in green, red, blue
  • 3 Disruptor module in purple
  • 1 XL weapon, Conquerer Superlaser (kind of broken :( )
  • 4 new Concussion missile modules
  • 2 Ion Pulse missile modules
  • Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects)
  • For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects
  • 1 spaceport module only green
  • 6 Tech chains
  • Each module has it´s own tech
  • Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad)
  • 6 Shieldhit soundeffects
  • 6 Hullhit soundeffects
  • Everything has its own icon and description

Note: The Superlaser windup effect is broken, sound however works as it should, if you want to see it, open the command console and type:
spawnentity sw_superlaser_windup_entity

it will stay until you reload your save.


Guide for not annoying me:
http://steamcommunity.com/workshop/filedetails/discussion/741930256/152391995419802165/


How to use:

The first Tech is the Blaster Technology (the Shippacks Full version will get the first Tech with the event) after that you can research wich weapon color you want (tech) green, red and blue. You can only research one Weapon Color! so choose wisely and only research the color you want! The purple color is the Disruptor weapon, you wont get it at the start and it is rare.

For the first weapon you need a color and Light Turbolaser Tech.

Thanks to shuulleech you can now choose wich weapon color you want, if you get Blastertech!


Credits:
Laser Mesh and Textures are from Jeronimo and Megabalta
Particle Textures are from Jeroenimo´s mod Empire at war: RE
Octuple and Quadlaser sounds from Jeroenimo´s mod Empire at war: RE
shuulleech for the Color choosing event
Sounds from EAW and DICE Battlefront
Some pictures are from Fractalsponges render
Russian translation by: PLAY YOURSELF and friends

Sound and Picture Copyright belongs to LucasArts and Disney.

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