Starborn: Improved Voidtouched

Gameplay, Overhaul


Starborn: the Improved Voidtouched Habitat Start (3.8)This mod is deprecated, it does not work in 3.9 onwardsThe Mod that did Voidtouched before PDX did.

Start on a unique habitat - the Orbital City, built above the ruins of your original homeworld. Build habitats almost anywhere that gain special bonuses and modifiers based on the planet and deposits they are around. Your species adapted...

Розробник: Draconas

Дата створення: 16 May, 2019 @ 1:31pm

Оновлено: 10 May, 2023 @ 12:08pm

Підписників: 8262


Розмір (розпакований) : 2.036 MB

Starborn: the Improved Voidtouched Habitat Start (3.8)
This mod is deprecated, it does not work in 3.9 onwards
The Mod that did Voidtouched before PDX did.

Start on a unique habitat - the Orbital City, built above the ruins of your original homeworld. Build habitats almost anywhere that gain special bonuses and modifiers based on the planet and deposits they are around. Your species adapted to life on habitats now cannot live on planets anymore, not that you care, who needs to search for habitatable planets when all of the void is habitable to you?

Build habitats modulally - as you empire starts and resources are a premium you can start smaller and expand when you can, gaining additional decisions to take habitats to larger than anything the normal races can produce.

Create huge habitats that span solar systems - rather than manage 10 small habitats in 1 system, manage a single habitat that spreads across the available planets in the system.

Origin Features
  • Start in unique habitat: the orbital city, in orbit around a tomb world, with unique districts that kept your civilisation alive when their world burned
  • Build habitats around almost any stellar body.
  • Your adaption to space means your habitats may get additional deposits, buildings or modifiers based on the body type and deposits such as asteroids - great for mining, molten planets - great for alloys, black holes: whole lot of physics research.
  • Edict to change the size habitats are built at to reduce late game micromanagement
  • Negative Starborn trait can be managed via all 3 ascension perks, and "solved" with Genetic Mastery
  • Can trigger the "crystalline empire" enclave if you have Federations. The enclave will spawn if you enact the OP decision.
There are lots of other effects for different types of planets and the different orbital deposits, you'll need to discover them in play or read the spoiler post in discussion

All players Features
(these are available to all players regardless of taking the origin)
  • Satellite Habitat Complex megastructure lets you expand your habitats to encompass the entire system without having to manage all the individual planets. Built it around a planet and one of your existing habitats gets a size boost and access to that planets resources.
  • Ability to build vanilla size 6 and size 8 habitats directly once you have the tech (will show as additional megastructures).

Federations DLC is not required as this is my own work that predates VoidTouched, it has been made voidtouched compatible for ease of playstyles.

Gameplay Notes
Remember that habitats cost alloys in maintenance! You get a small refund on size 4 habitats. It is cheaper to build habitats at max size using the edict menu than it is to build them at small size then scale up with the decision, that is by design.

I do not adjust normal habitats so you will have the ability to build normal habitats, you probably don't want to build them and this addon mod will disable them for starborn empires.

By using the Satellite Complex megastructure it is entirely possible to have a habitat that has too many district types to show on the default UI (with the right system you can easily have mining, energy, trade and research districts). I strongly recommend a UI mod that allows for more districts, I use UI Overhaul Dynamic

Compatibility
This mod makes changes to:
  • Vanilla "expand habitat" decisions
  • All void-dweller tradition swaps (only the swapped stages) to count starborn as void dwellers.
  • Adjusts the final Worm in Waiting event to not do stupid things to the Oribtal City.

Specific Compatibility:

Compatibility Patches:

Credit and Thanks
The nature preserve and scavenger districts were inspired by similar ones from Gigastructures.
The building art for come from CGM Planets.
ViolentBeetle on Stellaris Modding Den discord gave me a great deal of help, without which I never would have been able to do the planet and habitat linking

Localisation
If you would like to help translate into your language, the English language files are at
https://github.com/draconas1/starborn/tree/master/localisation/english if you are familiar with git then feel free to fork and create a pull request when you are done. If you have no idea how to use github the don't worry: download the file, and upload your localised version to pastebin or similar and let me know in the comments and I will handle the rest.

Past Versions
2.8 version

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Troubleshooting
The starborn edicts, habitats and bonuses only apply if you take the Starborn Origin. If you take another origin they will be locked to you.

The Satellite habitat complex is available to everyone and unlocks with Tier 3 habitat tech.

Additionally non-starborn players will see 2 new habitat megastructure options when they unlock the right tech: advanced habitats and advanced habitat worlds. These are vanilla habitats built directly at size 6 and 8 respectively (and cost the same as if you had upgraded via decisions)

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