Additional Vanilla Weapons
Balance, Military, Spaceships, Technologies
This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Simply the same weapons in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles.
AboutMost weapon sets have been doubled, except Kinetic Artillery,...
Author: Sam_
Created: 16 Apr, 2020 @ 1:41am
Updated: 26 Apr, 2021 @ 1:22pm
Subscribers: 27501
Size (unpacked) : 3.473 MB
This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Simply the same weapons in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles.
If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of lasers or mass drivers and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits.
With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires.
Known Issues
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About
Most weapon sets have been doubled, except Kinetic Artillery, Mass Accelerators and Energy Lances which have 7 tiers instead of 2. The tech cost for each technology in this mod increases exponentially, instead of linearly as the base game does, making the final 10th tier a significant task to research even during end game.If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of lasers or mass drivers and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits.
With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires.
Changes
- Adds 62 new weapons
- Adds 62 new technologies
Compatibility
This mod makes no changes to vanilla files.Built-in Compatibility
Patches
Known Issues
- Ship Auto Upgrading does not working correctly with the weapons in this mod. You need to manually replace the final tier of vanilla weapons with the first tier of weapons from this mod before standard upgrade behaviour resumes.
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How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .This instruction is not written yet..