Animated Xirmian Portraits

Gameplay, Species


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Vanilla has space elves, so I made space pixies.

Contents
Animated Portrait Set
Animated humanoid set. They twitch, and blink, and look around, and breathe, just like vanilla portraits. They have different skins, faces, sexual dimorphism, different clothes, and several different hairstyles and clothes.

Custom City Set
Spunky neon purple city, based...

Author: silfae

Created: 11 Mar, 2017 @ 12:11am

Updated: 19 Jan, 2018 @ 1:26pm

Subscribers: 11931


Size (unpacked) : 28.066 MB

[www.patreon.com]

Vanilla has space elves, so I made space pixies.

Contents

Animated Portrait Set
Animated humanoid set. They twitch, and blink, and look around, and breathe, just like vanilla portraits. They have different skins, faces, sexual dimorphism, different clothes, and several different hairstyles and clothes.

Custom City Set
Spunky neon purple city, based on the mammalian set.

Custom Name List
Generic xeno-humanoid name list, completely new.

Custom Starting Solar System
The Taxeema system, a simple, clean start on a temperate world with two small sea moons, orbiting a yellow sun.

Custom AI Personality
If my Custom Empire (and only that one) of Xirmians is moved by the AI, it will acquire by default the Flamboyant Diplomats personality. It makes the AI focus on speed and shields for his ships, and be very open to trade and diplomacy. Yet, unlike vanilla “peaceful” personalities, Flamboyant Diplomats will still partake in war and Nation-building occasionally. The personality is also paired with about 50 new lines of dialogue for the various diplomatic messages, which provide multiple reactions for each vanilla species_class.
If you use my Custom Empire, you'll still have access to some of this content through the tailored custom insults that your diplomat will be able to send to other empires.

Custom Empire
The Xirmian Astral Concordate. It’s a Direct Democracy, xenophile/materialist/individualist. Since this mod does not add any gameplay, I’ve set this Empire as capable of spawning on its own (although it won’t spawn always), unless the player is using it, in which case it will never spawn.
If you wish to disable the Empire from spawning without using it yourself, you need to either disable the mod before starting up Stellaris, or go to the mod folder (Steam/SteamApps/workshop/content/281990/... /xirmian_portraits/prescripted_countries/) open the xirmian_prescripted_countries file, search for spawn_enabled=yes, and edit it to: spawn_enabled=no.
You can also edit it to: spawn_enabled=always, if you wish the Xirmian Astral Concordate to always be spawned in your games (although it’ll still be automatically disabled if you are using it yourself, in order to avoid having twin empires).

Compatibility
This mod does not affect any vanilla files, nor does it add any gameplay feature. I don’t think it should cause any conflict with most other mods, although there might be exceptions I haven’t thought of.

Story
I'm writing a story about the factions/species I'm creating, you can find the first chapter here:
https://www.minds.com/blog/view/685097352905629700

Mods by Sìlfae










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How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

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