Complex Origins

Gameplay



Origins
- 4 New Origins
- 1 New Archeological Site

ExodusForced to leave their homes, this civilization comes from afar in search of a new and better life. It is unclear how many started this journey, but only a few have made it to their destination.
Scattered and unprepared, will this civilization be able to thrive once again?
Starts without a homeworld!
Starts with 3 Co...

Author: Complex

Created: 13 Apr, 2020 @ 9:22pm

Updated: 20 Jul, 2020 @ 4:11pm

Subscribers: 25436


Size (unpacked) : 19.626 MB


Origins

- 4 New Origins
- 1 New Archeological Site

Exodus
Forced to leave their homes, this civilization comes from afar in search of a new and better life. It is unclear how many started this journey, but only a few have made it to their destination.
Scattered and unprepared, will this civilization be able to thrive once again?

Starts without a homeworld!
Starts with 3 Colony Ships and their Escorts scattered across the galaxy.
Starts with extra Resources.
Colony Ships provide +4 pops.
Starbase Capacity: +3.

Stargate
The unearthing of the Stargate changed everything! Having actual proof of alien technology in our very own planet proves that life has been around long before us.
Starts with a Stargate and an Archeological site in the homeworld.
Does not have any FTL technology researched.

You can get the FTL tech by finishing the archeological site or luck at the tech rolls.
Once you have FTL tech you can use the hyperlanes and stargates.
There will be other habitable planets with stargates in them, which will ensure you are connected to some ideal and not so ideal planets.

Agglomerating Nanites
These microscopic machines can agglomerate themselves to create pops, structures and space ships at will.
Ships, Buildings and Outposts cost Nanites to build in return of reduced Alloys and Minerals.
Daily Hull regen increased by +1%
Replicators Nanites Output: +0.5
Replicators Alloys Upkeep: +1

Loopers
In the far future these species bent spacetime. Some say it was an accident while developing FTL travel, others say it was the last resort against an impending doom.
Start with a Time Rift around your homeworld which makes the planet shift through different timelines
When the planet shifts timeline it will reset all buildings and districts.
Resources will be provided based on the silos brought from other timelines once the planet shifts.
Start with 20 Time Traveling pops.


Support the Collective by becoming a patreon!

I really enjoy modding and creating content for the community and id like to keep on working for you guys!
Please Help me by becoming a patreon or donating, i really need to sustain myself to keep on working, specially under my high standards. Hope you can provide some assistance and enjoy the mod!

Click here to become a patreon:
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New and exciting origins! I loved creating this mod and im planning on adding more! Specially for those robots :D
Some ideas that may or not make the cut:
Viral Background (machines, you started as a computer virus, something happened. Can infect other machines somehow)
Labrats (your species were an experiment of an alien race, you used to be non sapient but.. well.. evolution. Your planet has other non sapient experiments that never evolved. Non machines)
Suggestions are welcome! Aaand yeah, i know, those names are bad. haha truth being told, I need to think of the mechanics and fun of those first!



List of Modifications:
Tweaked Technology: tech_hyper_drive_1
Tweaked Component Template: "EMPTY_DRIVE" and "HYPER_DRIVE_1"
other than that, it should be compatibile with everything


Support the Collective by becoming a patreon!
Click here to become a patreon:
[patreon.com]
https://www.patreon.com/hivemods

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How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

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