Downscaled Ships
Graphics
Compatible with 3.2.*
Compatibility patches:DLC:
-Aquatic ship set DLC
Mods:
-AI ship set.
-Sins of the Prophets.
-EAC: At War Patch
Graphical mod only. No gameplay changes.
This mod fixes a couple of problems with the default visuals:
Fleets are too tightly packed and ships often clip through each other. Once you have a big and especially if you have allies...
Author: Kondi
Created: 18 May, 2016 @ 1:18pm
Updated: 25 Nov, 2021 @ 8:10am
Subscribers: 112292
Size (unpacked) : 5.229 MB
Compatible with 3.2.*
-Aquatic ship set DLC
Mods:
-AI ship set.
-Sins of the Prophets.
-EAC: At War Patch
This mod fixes a couple of problems with the default visuals:
No trails mod: https://steamcommunity.com/sharedfiles/filedetails/?id=886734961
-Not achievement compatible.
-This mod is not made for improving performance.
-Mod compatibility: mods that add new ship models need a compatibility fix. Otherwise they will look bigger compared to the vanilla ships. See the list below or search the workshop (not all patches are listed here).
23/02/2018: rescaled titans, colossi, starbases
24/02/2018: rescaled mining/research/terraforming/observation stations, defense platforms, pirate ships and stations as well as other neutral things around the galaxy, laser beam width
15/12/2018: fixed L gate builder ship sizes
Compatibility patches:
DLC:-Aquatic ship set DLC
Mods:
-AI ship set.
-Sins of the Prophets.
-EAC: At War Patch
Graphical mod only. No gameplay changes.
This mod fixes a couple of problems with the default visuals:
- Fleets are too tightly packed and ships often clip through each other. Once you have a big and especially if you have allies, you can't even tell one ship from another. Not to mention the far bigger mess that two large fleets crashing into each other creates. Downscaling every ship type fixes this.
- You don't get a proper sense of capital ships and escort ships because the scale between ship classes increases more or less linearly and corvettes for example are just too big compared to battleships. This mod creates a clear distinction in scale between corvettes/destroyers and cruisers/battleships.
- Turrets are scaled down relative to ship sizes to make ships feel bigger.
- Engine exhaust trails and some weapon effects are scaled down as well.
- Also rescaled: starbases, habitats, stations, defense platforms and various creatures and objects around the galaxy.
No trails mod: https://steamcommunity.com/sharedfiles/filedetails/?id=886734961
Reporting scaling issues:
-Use the console command "tweakergui entity.names" in-game and give me the name of the ship model.Compatibility/information:
-Multiplayer: every player needs to have this mod enabled.-Not achievement compatible.
-This mod is not made for improving performance.
-Mod compatibility: mods that add new ship models need a compatibility fix. Otherwise they will look bigger compared to the vanilla ships. See the list below or search the workshop (not all patches are listed here).
Requesting additional compatibility patches:
-It's not complicated to make one but it is tedious (see the tutorial here). I recommend making one yourself by looking at how the other compatibility patches were made.Change log:
10/12/2017: fixed oversized ship preview images23/02/2018: rescaled titans, colossi, starbases
24/02/2018: rescaled mining/research/terraforming/observation stations, defense platforms, pirate ships and stations as well as other neutral things around the galaxy, laser beam width
15/12/2018: fixed L gate builder ship sizes
Donations: http://www.paypal.me/chondrite126
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .This instruction is not written yet..