Extended Aquatics
Balance, Gameplay, Leaders, Species
Small mod adding additional aquatics themed content.
ContentsA new Origin and five new Traits!
Details in this Discussion Thread
From the Depths & Deep Dwellers
Your Species evolved in the deep and is highly specialized. Gain 4 Trait Points for a unique habitability drawback:
50% Habitability Ceiling on Planets without the "Crushing Depths" modifier. The new modifier is ...
Author: mute
Created: 3 Apr, 2022 @ 5:43am
Updated: 23 Sep, 2023 @ 4:23am
Subscribers: 12519
Size (unpacked) : 0.631 MB
Small mod adding additional aquatics themed content.
Details in this Discussion Thread
From the Depths & Deep Dwellers
Your Species evolved in the deep and is highly specialized. Gain 4 Trait Points for a unique habitability drawback:
50% Habitability Ceiling on Planets without the "Crushing Depths" modifier. The new modifier is randomly spread across the Galaxy, increased chance on Ocean Worlds and bigger Planets. Additionally, the "Deep Ravines" modifier allows you to create a "Crushing Depths" modifier when terraforming planets into an ocean world.
There is no way of creating these modifiers as a player.
Amphibian
Have Larvae which require a humid environment. Available on wet climate start. Increased Pop Growth in wet climate. Reduces Pop Growth in non-wet climate.
Fish from the Sea
Always inviting other Spacefarers to listen to their story. Available on ocean world start. Increases Pop Happiness on Ocean Worlds.
Privateers
Fierce Sailors used to travelling and hunting in the sea or space alike. Available on continental and ocean world start. Improves your Defensive Armies and adds potential Admiral Traits "Seasoned Sailor" and "Heroic Whaler".
Biggest Fish
Your Species is strong due to its size. Available on ocean world start. Improves your Assault Armies and adds potential Leader Traits "Leviathan" and "Sea Dragon" but increases Pop Housing Usage and Food Consumption outside ocean worlds.
A patch for Planetary Diversity can be found here.
Currently supported:
- Russian ( Special Thanks to Яна Солях! )
Mute's Galactic Quests
Mute's Extended Species
Icons by Lorc[lorcblog.blogspot.com] and Delapouite[delapouite.com]
Available here[game-icons.net]
Contents
A new Origin and five new Traits!Details in this Discussion Thread
From the Depths & Deep Dwellers
Your Species evolved in the deep and is highly specialized. Gain 4 Trait Points for a unique habitability drawback:
50% Habitability Ceiling on Planets without the "Crushing Depths" modifier. The new modifier is randomly spread across the Galaxy, increased chance on Ocean Worlds and bigger Planets. Additionally, the "Deep Ravines" modifier allows you to create a "Crushing Depths" modifier when terraforming planets into an ocean world.
There is no way of creating these modifiers as a player.
Amphibian
Have Larvae which require a humid environment. Available on wet climate start. Increased Pop Growth in wet climate. Reduces Pop Growth in non-wet climate.
Fish from the Sea
Always inviting other Spacefarers to listen to their story. Available on ocean world start. Increases Pop Happiness on Ocean Worlds.
Privateers
Fierce Sailors used to travelling and hunting in the sea or space alike. Available on continental and ocean world start. Improves your Defensive Armies and adds potential Admiral Traits "Seasoned Sailor" and "Heroic Whaler".
Biggest Fish
Your Species is strong due to its size. Available on ocean world start. Improves your Assault Armies and adds potential Leader Traits "Leviathan" and "Sea Dragon" but increases Pop Housing Usage and Food Consumption outside ocean worlds.
Balance
While Balance isn't the priority, I'd still like to find a decent compromise between Roleplaying Potential, Interesting Gameplay and Balanced Gameplay. So your help and feedback is always welcome if you are unhappy with any additions or changes I made.Suggestions
Got any ideas, new features you'd like to see added to the game or improvements over mine, balancing advice or found a bug? Share your feedback in this Discussion Thread!Compatibility and Patches
Should be compatible with most mods. Overwrites 00_planet_classes.txt. This only changes the way habitability on artificial and gaia worlds functions to allow habitability ceiling changes to also affect them. I recommend to load mods which also overwrite this file after mine. Effects relying on planet classes won't work with new planet classes added by other mods.A patch for Planetary Diversity can be found here.
Localisation
Leave a comment or contact me if you have a translation, i'll integrate or link them here.Currently supported:
- Russian ( Special Thanks to Яна Солях! )
Also check out my other mods:
Worthy Ascension PerksMute's Galactic Quests
Mute's Extended Species
Icons by Lorc[lorcblog.blogspot.com] and Delapouite[delapouite.com]
Available here[game-icons.net]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .This instruction is not written yet..