Masters of the Planet - Main

Balance, Gameplay




Stellaris 3.0.X Compatible
This mod adds followings depend on situation:
1 Relics
2 Ascension Perks
6 Planet Classes
2 Buildings
23 Districts
3 Technologies
7 Modifiers
25 Pop Jobs
1 Special Projects
7 Decisions


Paradox Mods Versionhttps://mods.paradoxplaza.com/mods/1075/Any


Main Features

1. Mining World - 4 Special Districts(Ge...

Author: Lasid

Created: 9 Jun, 2019 @ 5:14am

Updated: 4 Jun, 2021 @ 1:41am

Subscribers: 9391


Size (unpacked) : 156.900 MB



Stellaris 3.0.X Compatible

This mod adds followings depend on situation:
1 Relics
2 Ascension Perks
6 Planet Classes
2 Buildings
23 Districts
3 Technologies
7 Modifiers
25 Pop Jobs
1 Special Projects
7 Decisions


Paradox Mods Version
https://mods.paradoxplaza.com/mods/1075/Any


Main Features


1. Mining World - 4 Special Districts(Gestalt can make and use it)

2. Generator World - 4 Special Districts(Gestalt can make and use it)

3. Megafarm World - 3 Special Districts and 2 More Special Districts which are changed by Slavery Policy(Gestalt can make and use it)

4. Menagerie World - 1 City District and 2 Special Districts. And 1 More Special District which add jobs that only xeno can work in.(Gestalt can't use it normally. They

5. Commercial World - 1 Arcology District and 3 Special Districts

6. Fortress World - 1 City District and 3 Special District. And 2 Special Buildings. These buildings are very powerful in defense, but there are some penalties. If you build anti-bombardment shield, planet's modeling will change little.[cdn.discordapp.com]

Every time you first created a new planet(except ecumenopolis), you can get special country modifier(Does Not Stack). If you get all the special planets(include ecumenopolis), you can get special relic which has powerful effects.

Planet Shaper

This ascension perk issues special projects, which unlocks Planetary Districts Laboratory building which adds 1 more housing and 1 more special jobs per rural districts.

And there are many things that are not mentioned here.


Addon

AscRing Master of the Planet Addon made by Cephalon Sithalo


Compability

3.0.X Compatible, Save Game Compatible

Overwrited Vanila Files
Stellaris\common\decisions\02_special_decisions (about arcology projects)
Stellaris\common\game_rules (about can_orbital_bombard)
Stellaris\common\scripted_triggers\01_scripted_triggers_planet_killers.txt (all)
Stellaris\gfx\nterface\icons\planet_type_icons.dds(all. but compatible with Planetery Diversity)

It is compatible with !!District Overhaul mod. But now, Planet Shaper Ascension Perk will not work with that. Others are working well.[cdn.discordapp.com]

- Compatibility Patch List -

Planetary Diversity
Local Production
!(Patch): Starnet AI - Planetary Diversity - More Events Mod Compatibility Patch
!! Bombardment patch


Etc
Localisation
* English
* Korean[한국어] - link for translation mod
* Japanese[日本語] - link for translation mod
If you have translated my mod, tell me. If you do that, I'll add yours in here.

Special Thanks
XVCV, maker of '!Unofficial Machine Intelligence DLC' Mod, for some planet models of this mod.
의사양반, for checking some korean localisation.
ZJK, for checking english localisation.
AL_Andersen, for japanese translation

And, if anyone wants to correct some localisation, please tell me. There might be some grammatical errors.

Misc
[discord.gg]

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

This instruction is not written yet..