More Origins Mod
Events, Galaxy Generation
This mod adds multiple new origins to the game, most of which are once per galaxy and may appear in randomly generated ai empires if all conditions are met.
List of content:by Malthus:
A House Divided
You start out with your two starting colony targets already colonized by your species. The bad news is these colonies seceded and think themselves better off on their own. Your relations...
Author: Malthus
Created: 17 Mar, 2020 @ 3:08am
Updated: 25 Nov, 2023 @ 1:20am
Subscribers: 38517
Size (unpacked) : 3.901 MB
This mod adds multiple new origins to the game, most of which are once per galaxy and may appear in randomly generated ai empires if all conditions are met.
Added russian translation thanks to petrovytsh
For Launcher issues:
Try renaming your Documents\Paradox Interactive\Stellaris folder and let the launcher create a new one at statup. Then see if the clean folder lets you start the mod normally. If that works, take over your custom empire file and savegames.
If nothing else helps you can download the latest version here: https://github.com/Elimdur/MoreOriginsMod/releases
To make it work you'll have to create a local mod using your launcher first and put the files in there.
If you are a modder, who wants to join this project and add your own origins or create new ones based on the suggestions, contact me here or via discord.
[discord.gg]
List of content:
by Malthus:
A House Divided
You start out with your two starting colony targets already colonized by your species. The bad news is these colonies seceded and think themselves better off on their own. Your relations can be described as being in a cold war state. This scenario is meant to offer early game conflict, though if you are lucky with your spawn location and play your cards right, a diplomatic solution may be possible as well. Same as for the federation starts this origin has the drawback of lacking exploration bonusses as you directly compete for anomalies with your neighbors right from the start.
Severance
You start with your standard homeworld and a poorly developed colony somewhere in the galaxy connected by an unstable wormhole. You do have a permanent techoption to research wormhole travel right from the start in order to reconnect your people. This scenario puts you at a military disadvantage as long as you cannot use the wormhole but at the same time it provides you with more exploration opportunities.
Exiles
You start out with a rather standard homeworld, no advantages or disadvantages so far. What makes this origin radically different from the other two is the event chain which lets you uncover the mystery of your heritage. It is NOT a branching story, so I do not want to spoil it here by telling it already.
Divine Guidance
You start with an immortal ruler. A charismatic leader with an intellect rivaling that of the greatest minds, chosen by the divine (Chosen One, Charismatic, Erudite). If he or she - or it (for those strange aliens out there) - dies, however, your people will surely suffer. But life always finds a way - especially when you have some smart scientists around...
Overcrowded
You start the game with 65 Pops + additional districts and buildings to get them to work, but don't get too excited, there is a severe drawback. The world is overcrowded and near collapse and has a modifier that reflects this. You can fix this, but you will have to heavily invest into it (Arcology Project).by yrbmed:
Climate Catastrophy
You start on a world not fitting your species' climate preference anymore, but your people have learned to adapt an built giant domed structures to preserve a livable habitat for themselves. This technological wonder might prove useful during the colonisation of other planets.
Wormhole Junction
Your civilization has discovered a strange anomaly within its home system long before discovering the hyperlance network. This anomaly is a semi stable wormhole with varying exits but a stable position in your system. Given time an research multiple exits may be made permanent and thus usable for travel through them.
Added russian translation thanks to petrovytsh
For Launcher issues:
Try renaming your Documents\Paradox Interactive\Stellaris folder and let the launcher create a new one at statup. Then see if the clean folder lets you start the mod normally. If that works, take over your custom empire file and savegames.
If nothing else helps you can download the latest version here: https://github.com/Elimdur/MoreOriginsMod/releases
To make it work you'll have to create a local mod using your launcher first and put the files in there.
If you are a modder, who wants to join this project and add your own origins or create new ones based on the suggestions, contact me here or via discord.
[discord.gg]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .This instruction is not written yet..