No Clustered Starts

Galaxy Generation, Gameplay


◢ Uniform Empire Spread
On the Game Details screen, set Empire Placement to Clusters.

Updated for 3.10, if that is not the latest version please post in the comments!

The latest and past versions of the mod can also be found on Github: https://github.com/Potawto/no-clustered-starts/
Some old versions can be found on the Workshop, links below.

◢ Other minor changes
T...

Author: Taw

Created: 18 May, 2016 @ 9:11pm

Updated: 16 Nov, 2023 @ 3:43pm

Subscribers: 59487


Size (unpacked) : 1.218 MB

◢ Uniform Empire Spread

On the Game Details screen, set Empire Placement to Clusters.

Updated for 3.10, if that is not the latest version please post in the comments!

The latest and past versions of the mod can also be found on Github: https://github.com/Potawto/no-clustered-starts/
Some old versions can be found on the Workshop, links below.

◢ Other minor changes

This mod also makes the following 3 slight changes:
  1. All galaxy shapes are enabled for small and tiny galaxies. No effort has been made to clean up the generation, so the shapes may be a bit messy.
  2. Allows you to select 0 empires on the Game Details screen à la Singleplayer Game by oriramikad.
  3. Allows you to select more than the standard number of empires and fallen empires.

These changes only affect the galaxy options screen. These changes were made to allow people to play with this mod despite compatibility issues with other mods that made these changes.


◢ Updates

This mod is very likely to work for future patches without a mod update, so after a major patch (or a beta update) try using the mod even if the launcher yells at you for using an out-dated mod. Mod updates still continue to come if only for the compatibility flag. I might be slow and forgetful, though, so leave a comment.

There are old versions of the mod available for earlier versions of Stellaris:


◢ How does it work

This mod functions by changing the cluster mechanic. It sets the number of clusters to 1, the center of this cluster to the center of the galaxy, and makes it almost as big as the galaxy. This puts all empires in the same cluster. The next thing it does is set the distance between empires much higher than normal to try to force the game to place empires as far apart as possible.


◢ Compatibility with other mods

If you have a mod that adds galaxy shapes and want them to be compatible with this mod, give me the names as they appear in the code (eg: spiral_3) and I will add them.

The mod is unlikely to be compatible with any mod that affects the galaxy map, including number of stars. Specifically, the mod is incompatible with any mod that edits the base galaxy map file (map/galaxy/base.txt) or any of the galaxy size files (map/setup_scenarios). If you want to use an incompatible mod, I recommend making local edits to that other mod: explanation of how to do this can be found in the pinned discussions.


◢ Other mods that disable clustering

To help with this, here are a few mods that do what this mod does and more!


◢ A note on the screenshots

The screenshots featured above are almost but not perfectly accurate. In the current version of the mod, empires do not spawn along the outer edge of the galaxy (specifically the outer 20% of the galaxy radius). They are also from a time when borders were blobby circles instead of around individual stars.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

This instruction is not written yet..