No Megastructure Limits

Balance, Fixes, Gameplay


With the 1.8 update, our greatest scientists and engineers managed to, for reasons unknown, become dense, daft, or dumb immediately upon completion of most megastructures, and not a single one could explain again how it worked or how to make it again.

This makes that not happen.

Features:Allows the construction of multiple
Dyson Spheres
Science Nexuses
Sentry Arrays
M...

Author: RESPECT THE SHOVEL!

Created: 21 Sep, 2017 @ 10:20pm

Updated: 21 Mar, 2020 @ 10:24pm

Subscribers: 17038


Size (unpacked) : 0.491 MB

With the 1.8 update, our greatest scientists and engineers managed to, for reasons unknown, become dense, daft, or dumb immediately upon completion of most megastructures, and not a single one could explain again how it worked or how to make it again.

This makes that not happen.

Features:
Allows the construction of multiple
  • Dyson Spheres
  • Science Nexuses
  • Sentry Arrays
  • Matter Decompressors
  • Strategic Coordination Centers
  • Mega Art Installations
  • Interstellar Assemblies
  • Mega Shipyards
  • Juggernauts
Allows the simultaneous construction of
  • Dyson Spheres
  • Ringworlds
  • Science Nexuses
  • Sentry Arrays
  • Matter Decompressors
  • Strategic Coordination Centers
  • Mega Art Installations
  • Interstellar Assemblies
  • Mega Shipyards
  • Juggernauts
Removes placement restrictions for
  • Dyson Spheres (must be around a star)
  • Habitats
  • Ringworlds (still consumes all planetary bodies in the system)
  • Science Nexuses
  • Sentry Arrays
  • Matter Decompressors (must be around a black hole still)
  • Strategic Coordination Centers
  • Mega Art Installations
  • Interstellar Assemblies
  • Mega Shipyards

Warning: game balance is not a consideration for this mod.

Known Issues:

  • Ringworlds look frelled in single-orbit binary & ternary star systems; don't build them there if you prefer the aesthetic quality of a ring. Otherwise, they appear to function just fine (still no more than one per system as of yet).


Versioning:
This mod works with the 2.5 update of Stellaris with Utopia & Megacorp.

Compatibility:
This mod will not work with any other mod that modifies the base megastructures. This mod will not work with any custom-added megastructures, but it also will not interfere with them.

Note that this is an aggregation of 'Multiple Science Nexuses' and 'Multiple Dyson Spheres', plus a little extra in terms of placement; if this mod is installed, you do not need the others.

This mod is *NOT* achievement compatible, as it alters basic functionality of gameplay.

Patches:
Due to the scope of this mod, only this mod or one of the below should be selected, and they are all mutually exclusive:
Photo Credit:
https://pixabay.com/en/planet-explosion-space-519938/ , CC0 Creative Commons

Other mods:
  • Ascension Enhancements - Remove restrictions on Utopia ascension paths, allowing you to follow multiple at a time (Psionic Cyborgs).

  • Multiple Science Nexuses - Build multiple science nexuses without your scientists having cases of perpetual amnesia! (not necessary with No Megastructure Limits)

  • Multiple Dyson Spheres - Build multiple dyson spheres without your scientists having cases of perpetual amnesia! (not necessary with No Megastructure Limits)

  • Repeatable Ascension Theory Technology - Adds an infinitely repeatable version of Ascension Theory

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

This instruction is not written yet..