((( NSC3 - Season 1 )))

Gameplay, Spaceships, Technologies






January 1, 2024 - Season 1 - Update 6 (Mod Version 1.0.6)
New Save Game is Not RequiredNEW MEGASTRUCTURE: Fleet Headquarters - This is a replacement for the old Headquarters station. It is a normal megastructure that provides significant bonuses to your empire (NSC Suggestion Contest Winner).

NEW SECTIONS: Added two new Bow, Mid, and Stern sections for the Strike Cruiser ...

Author: CaptainX3

Created: 12 May, 2016 @ 7:05pm

Updated: 1 Jan @ 2:55pm

Subscribers: 355917


Size (unpacked) : 360.839 MB





January 1, 2024 - Season 1 - Update 6 (Mod Version 1.0.6)
New Save Game is Not Required
  • NEW MEGASTRUCTURE: Fleet Headquarters - This is a replacement for the old Headquarters station. It is a normal megastructure that provides significant bonuses to your empire (NSC Suggestion Contest Winner).

  • NEW SECTIONS: Added two new Bow, Mid, and Stern sections for the Strike Cruiser upgrade, to allow for different types of loadouts (NSC Discord Community Request).

  • Added all of the NSC Reactors to the NSC Mod Menu. You can now turn each reactor on or off as you desire (NSC Discord Community Request).

  • The "Become the Crisis" Corvette, Destroyer, and Cruiser have been significantly boosted with more weapons and defense slots, to bring them closer to NSC standards (NSC Suggestion Contest Winner).

  • Fixed a bug where the Explorer Jump Drive was providing power instead of using it.

  • Fixed a bug that was only allowing 5 Detection Arrays to be built on a starbase instead of the intended 6.

  • Fixed a bug where the starbase XL beam in NSC was firing WAY too often (10 times faster than intended).




December 15, 2023 - Season 1 - Update 5 (Mod Version 1.0.5)
New Save Game is Not Required
  • Fixed a bug where the Grand Shipyard could not be built if the player had already built the Galactic Mall. This fix should work automatically in save games.

  • Adjusted the stats on the Frigate's Harpoon Torpedo, as a coding error made it WAY too powerful. The hitpoints and evasion have been reduced, and it now has a very long cooldown time, in keeping with its role as a first strike weapon. (Meaning that once your first volley is fired, you'll be at risk of losing your Frigates while the weapon recharges, and you'll have to evade enemy fire.)

  • Increased the cooldown time of the Battlecruiser Minuteman Torpedo, which had the same coding bug as the Harpoon.

  • Increased the cooldown time of the Harrington PD Missile Pod, which also had the same coding bug.




November 21, 2023 - Season 1 - Update 4 (Mod Version 1.0.4)
New Save Game is Not Required
  • SPECIAL NOTE: I am still working on the new mod features that have been mentioned on Discord and here in the Steam comments. Rather than keep delaying the 3.10 update and rush through coding the new stuff, I am releasing the update now with some minor changes and bugfixes and will have more new features ready right after Christmas.

  • Mod updated for Stellaris 3.10.

  • The Minuteman Torpedo can now be equipped on all starbase levels (except the Outpost) and all 3 sizes of starbase defense platforms. This was a community request to hopefully help the AI to install longer range defenses for their starbases rather than using only short range torpedoes.

  • Adjusted some coding to hopefully force the AI to build more of the larger ship classes and fewer Corvettes as they advance in technology.

  • Fixed a bug in NSC3's economic categories file.

  • Fixed a bug where some Battleship sections were missing/not showing in the ship designer.

  • Fixed a minor bug with NSC3 starbase icons.

  • Fixed a bug with the NSC3 loading screens not working.

  • Fixed a localisation error, changing text from Support Cruiser to Support Destroyer in some locations.

  • Fixed a localisation error for Dreadnought Build Cost.

  • Fixed a localisation error for one of the Explorer ship sections.

  • Fixed a few bugs with the Grand Shipyard country flags not applying properly.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).




You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3




We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. To subscribe to the Previous Version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2386308448




If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3





To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3




If you'd like to make a donation for all of the hard work on this mod, you can do so via our IndieGoGo campaign here: https://www.indiegogo.com/projects/nsc3-donations-campaign

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2023 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

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