Origins Civics

Events, Galaxy Generation, Gameplay, Civics


"From the depths of the Pacific to the edge of the galaxy"

This mod explores the concept of origin civics: permanent civics that alter the game start and/or introduce a new way to play the game. These civics add new elements such as non-ideal starts, quest chains, and/or mid-game bonuses to enhance your style of play as your build an empire amongst the stars. Mid-game bonuses appear about 1...

Author: cbshing

Created: 7 Feb, 2018 @ 7:44pm

Updated: 20 Dec, 2018 @ 7:03pm

Subscribers: 14606


Size (unpacked) : 0.262 MB

"From the depths of the Pacific to the edge of the galaxy"

This mod explores the concept of origin civics: permanent civics that alter the game start and/or introduce a new way to play the game. These civics add new elements such as non-ideal starts, quest chains, and/or mid-game bonuses to enhance your style of play as your build an empire amongst the stars. Mid-game bonuses appear about 100 years into the game and add additional modifiers to the permanent civic you've chosen.

Note from Author on 2.2:
Hi All and thanks for checking out Origins Civics! I've updated the mod to the Planet & Pops update for 2.2. I look forward to your feedback and hope to bring the rest of the mod to you soon!

Check out the in-game mod trailer on YouTube for some ideas for how this mod plays.

There are no prescripted empires overwritten with this mod!
If you are sticking with 2.1.* for a while, please subscribe the following link.
If you are sticking with 1.9.1 for a while, please subscribe the following link.

Current Civics (Version 1.5 - Planets & Pops Update):

Planets
  • Climate Shift*: Start the game after the climate of your planet shifted to a type that is not preferential for your species. -10% Amenities Usage
  • Nuclear Vault (Apocalypse Required)*: Start the game on a Tomb World with the a large underground vault deposit, which gives research bonuses & amenities. Applicable for organic empires.
  • Nuclear Mutation (Apocalypse Required): Start the game on a Tomb World with tomb world habitability preference. Applicable for organic empires.
  • Hive World (Utopia Required ): Start the game on a size 12 Hive World.
  • Nuclear Start (Synthetic Dawn & Apocalypse Required): Start the game on a Tomb World.
  • Machine World (Synthetic Dawn Required ): Start the game on a size 12 Machine World.
  • Life Seeded & Post-Apocalyptic (Apocalypse Required): Civics enabled for Hive Mind & MegaCorp authority.

Pops
  • Codominant Evolution (Utopia Required): Start the game with 12 Pops being of another codominant species. You have total control over the pop's traits.
  • Syncretic Evolution & Mechanist (Utopia Required): Civics enabled for MegaCorp authority.

Update Schedule
  • Eternal Leader/Digitally Eternal
  • Voidborne
  • Lost Colony/Exiled Colony
  • Alien Message/Alien Invaded
  • Ecological Disaster/Titanic Diaster
  • Colonies of Earth/Colonies of Man
  • Dyson Engineers

Compatibility:
  • Compatible with 2.2.*
  • Available in all languages, though all the text is in English.
  • Scripted trigger has_encountered_other_species was overwritten.
  • Ironman Compatible, NOT Achievement Compatible

Icon Art:
  • New icon art by Shokupwet .

Localisation (outdated):

Compatches:
  • Tbd

Addons:
  • Tbd

Other:

Derived Mods:

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

This instruction is not written yet..