Planetary Diversity - Unique Worlds

Balance, Galaxy Generation



Stellaris: 3.10.* [www.paypal.me]
[www.patreon.com]
PD Discord Server[discord.gg]
This is an add-on for Planetary Diversity.
This is not a stand-alone mod and will not work without Planetary Diversity.


This sub-mod adds up to 9 more planets to a game
This module adds nine unique planets with events. Some have special resources, origins that allow you to start with ...

Author: Gatekeeper

Created: 12 May, 2019 @ 10:14pm

Updated: 23 Jan @ 11:55am

Subscribers: 191785


Size (unpacked) : 28.766 MB


Stellaris: 3.10.*
[www.paypal.me]
[www.patreon.com]
PD Discord Server[discord.gg]

This is an add-on for Planetary Diversity.
This is not a stand-alone mod and will not work without Planetary Diversity.


This sub-mod adds up to 9 more planets to a game

This module adds nine unique planets with events. Some have special resources, origins that allow you to start with them, and random nearby neighbor starting systems. They are balanced to have 1 or 2 on a small galaxy but all on a larger one. If you choose to have one in your game for any reason, it will remove the system from other places. They give you access to special resources, technology, and/or relics. None of these origins gain nearby neighbors, like other strong planet origins in vanilla.

Floating World
Bonuses – Energy, Physics, Unique SR: Eludium, Unique Techs, Unique Buildings, Guarded
A wet world that has the unique element Eludium, which defies known laws of physics. Islands freely float in the sky as if they are weightless. Mine the rare element and unlock its potential to improve your research and add artificial floating islands to other planets.
Origin – Open to all empires. Start on this world.

Crystal World
Bonuses – Food, Minerals, Society, Unique SR: Acean, Unique Techs, Unique Buildings, Guarded
A lush jungle world covered in giant mineable crystal pillars. Unlock the history of the Acean crystal and its potential to improve your mining and farming on other worlds.
Origin – Open to all empires. Start on this world.

Tiyanki Graveyard
Bonuses – Energy, Exotic Gases, Trade/Unity, Unique SR: Tiyanki PartsTechs, Unique Buildings
This arid planet is the end of the life journey for the gentle space Tiyanki. Either butcher up their remains to unlock energy and trade potential or preserve this incredible cosmic journey by researching the Tiyanki's trip across the stars, inspiring your people.
Origin – Open to all empires. Start on this world.

The Archive
Bonuses – Research, Unique Relic
This was once the archive habitat of an interdimensional traveling race whose experiments ended with destroying their homeworld.
Origin – Not open to Hive Empires. Start on this habitat as the survivors of this long-dead race to relearn the secrets of your people's past.

Techno-Organic World
Bonuses – Engineering, Farming, Living Metal, Guarded
A grassy alpine world, covered in an incredible system of canals, underground assembly plants, biosynthetic flora, and fauna, created by the Rogue AI, Unit 04.
Origin – Not open to Machine Empires. Start as immortal Biosynthetic creatures, stronger and smarter than biologicals. You are a mix of organic and robots. This Origin is very similar to the Clone Army Origin, with its own special events, techs, and buildings that you need to create more pops. Learn how to create Living Metal to build more of your people. Bio-Synth races cannot take the Psionic or Cyborg Ascension paths. They gain their own path and can gene-edit other species but not their own.

The Crucible
Bonuses – Alloys, Engineering
A world of artificial floating forges with a ring of furnaces that keep the surface in a constant molten state allows the furnaces to draw up the materials to create alloys. Special alloy jobs use energy instead of minerals to create jobs. The ultimate creation of a race bent on enslaving the galaxy, all that remains of their empire is their shielded homeworld and the shielded moon, The Crucible.
Origin – Not open to Gestalt Empires. Start on a normal world, covered in ruins, with the Crucible as a shielded world. You've just escaped the planetary shield that trapped your empire and must research to unlock your ultimate forge, the Crucible.

The Stripmine
Bonuses – Mining, Unity, Zro
A world that has been stripped away by past empires to mine the rich Zro deposits under the surface. Who started this project, and how did the Zro get there?
Origin – Not open to Gestalt Empires. Start on a planet with a Zro-enlightened but addicted race. You'll need to take Zro with you to other worlds to thrive.

The Scrapyard
Bonuses – Special Districts/Jobs
This world has been used as a junkyard for centuries. What treasures are buried among the junk piles?
Origin – Start on the junkyard, as it has no food districts. You gain the hydroponics tech. Special buildings and a holding.

Mobile Warform Factory 14
Bonuses – Special Districts/Jobs
An abanded Warform factory is floating over a destroyed planet. Repair it and let it's transforming districts serve your people.


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Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

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See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

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