Ringworld Start

Galaxy Generation


This is a version of Aru's Ringworld Start mod edited to work properly with 2.3 and beyond.

The included starting systems are:
- Ringworld - Four special habitable sections. Random asteroids and gas giants present in the outer part.
- Damaged Ringworld - As above, with two special and two normal ringworld sections; one damaged seam.
- Destroyed Ringworld - Single special habitable ...

Author: Ashgar

Created: 4 Jul, 2016 @ 12:07pm

Updated: 14 Nov, 2020 @ 11:21pm

Subscribers: 7064


Size (unpacked) : 0.632 MB

This is a version of Aru's Ringworld Start mod edited to work properly with 2.3 and beyond.

The included starting systems are:
- Ringworld - Four special habitable sections. Random asteroids and gas giants present in the outer part.
- Damaged Ringworld - As above, with two special and two normal ringworld sections; one damaged seam.
- Destroyed Ringworld - Single special habitable section, 3 repairable ones.
- Super Ringworld - 12 habitable sections (6 normal 6 special).


Because 2.2 declared that ringworlds can't have mining districts, and 2.3 decided that normal districts were also not permitted on ringworlds, the starting planet is a non-standard ringworld section.

You start with the ability to build proto-segments, which are roughly 40% of a real ringworld segment. Once you have Mega Engineering, there's a planetary decision to allow you to convert your starting planet to a normal ringworld section, but be aware that this will cause it to lose any deposits and cannot be done if you currently have any mining/farming/generator proto-segments.

This overrides the districts in common/districts/04_ringworld_districts.txt, and is likely to conflict with anything else that changes those.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

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